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An interactive learning environment for breadth-first computing science curriculum

Published: 01 March 1998 Publication History

Abstract

Developing a learning suppliment to support the breadth-first computer science curriculum and taking advantage of emerging technologies to provide interactive, demand-driven simulations which enhance comprehension of abstract concepts in computer science resulted in the PACER (Personally Active Computing Exploration Resource) project. Development of this educational tool includes three fundamental objectives: simulation and experimentation, connection to supplementary information, and delivery to a wide audience across multiple computer platforms. All three objectives are required to support the educational demands of students who struggle with difficult theoretical material, seek access to information round-the-clock from home and work and use a variety of computer platforms. The PACER system meets learners' needs of repetition and visual simulation of complex ideas. It also offers the ability to pursue education from remote locations making accessible resources never before available. The interactive design of PACER encourages self-directed learning. It also challenges and supports commuting adults, students with disabilities, and traditional students to pursue fields of quantitative reasoning. Unlike traditional WWW-based learning environments, the PACER pages support interactive learning sessions as well as simulations with animation capabilities. The hierarchical organization of Web pages allows the PACER system to have learning modules that are inter-linked which in turn supports "demand-driven" learning. This feature allows PACER to be an active learning tool.

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  • (1999)Computer science and general educationACM SIGCSE Bulletin10.1145/384266.29973731:1(146-149)Online publication date: 1-Mar-1999
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Published In

cover image ACM SIGCSE Bulletin
ACM SIGCSE Bulletin  Volume 30, Issue 1
Mar. 1998
376 pages
ISSN:0097-8418
DOI:10.1145/274790
Issue’s Table of Contents
  • cover image ACM Conferences
    SIGCSE '98: Proceedings of the twenty-ninth SIGCSE technical symposium on Computer science education
    March 1998
    396 pages
    ISBN:0897919947
    DOI:10.1145/273133
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 March 1998
Published in SIGCSE Volume 30, Issue 1

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  • (2003)Effects of curriculum adjustments on first-year programming courses: students performance and achievment33rd Annual Frontiers in Education, 2003. FIE 2003.10.1109/FIE.2003.1263370(T4C_10-T4C_14)Online publication date: 2003
  • (2000)Shifting Paradigms: Teaching and Learning in an Animated, Web-Connected WorldComputer Science Education in the 21st Century10.1007/978-1-4612-1298-0_10(173-193)Online publication date: 2000
  • (1999)Computer science and general educationACM SIGCSE Bulletin10.1145/384266.29973731:1(146-149)Online publication date: 1-Mar-1999
  • (1999)Computer science and general educationThe proceedings of the thirtieth SIGCSE technical symposium on Computer science education10.1145/299649.299737(146-149)Online publication date: 24-Mar-1999
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