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Gravity Games: A Framework for Interactive Space Physics on Media Facades

Published: 10 June 2015 Publication History

Abstract

We present a framework for setting up interactive three-dimensional outer-space simulations for media facades and other display environments. The core of this framework consists of a space simulator that is capable of efficiently rendering large amounts of objects and computing their physical behavior in real time. The extensible framework further allows to map 3D scenes to multiple displays and integrates interaction components via the TUIO protocol. We present a first use case that uses a mobile-phone GUI as a basis for user interaction on a projection-based 3D media facade. As an initial scenario, we use a generated space scene, which consists of asteroid belts with colliding space objects.

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Cited By

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  • (2021)Shaping Concrete for InteractionProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440625(1-11)Online publication date: 14-Feb-2021
  • (2020)High-Performance Simulations on GPUs Using Adaptive Time StepsAlgorithms and Architectures for Parallel Processing10.1007/978-3-030-60245-1_26(369-385)Online publication date: 2-Oct-2020

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  1. Gravity Games: A Framework for Interactive Space Physics on Media Facades

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    cover image ACM Conferences
    PerDis '15: Proceedings of the 4th International Symposium on Pervasive Displays
    June 2015
    268 pages
    ISBN:9781450336086
    DOI:10.1145/2757710
    • General Chairs:
    • Sven Gehring,
    • Antonio Krüger,
    • Program Chairs:
    • Florian Alt,
    • Nick Taylor
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 10 June 2015

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    Author Tags

    1. Space simulation
    2. gravity simulation
    3. interaction
    4. media facade
    5. virtual environment

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    PerDis '15 Paper Acceptance Rate 30 of 55 submissions, 55%;
    Overall Acceptance Rate 213 of 384 submissions, 55%

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    View all
    • (2021)Shaping Concrete for InteractionProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440625(1-11)Online publication date: 14-Feb-2021
    • (2020)High-Performance Simulations on GPUs Using Adaptive Time StepsAlgorithms and Architectures for Parallel Processing10.1007/978-3-030-60245-1_26(369-385)Online publication date: 2-Oct-2020

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