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abstract

Po2: augmented haptics for interactive gameplay

Published: 31 July 2015 Publication History

Abstract

User gestures are important in current gaming platforms, where users' movements are tracked and their actions trigger events in the games. We introduce Power of 2 (Po2), a new haptic technology that augments illusive tactile sensations on gesture-based gameplays. Po2 utilizes two vibrating actuators on two hands and renders illusory tactile motion on and across the hands. With carefully designed psychophysical studies, we determined parametric models to robustly control the perception of an illusory object and its motion on and in between two hands. These models are embedded in computer algorithms and programmed to produce cohesive multisensory experiences. Synchronized with a wide range of user gestures and interactive media, such as sound and visuals, Po2 creates highly dynamic and animated gameplay experiences with wearable and mobile handheld devices.

References

[1]
Israr, A., and Poupyrev, I. 2011. Tactile brush: drawing on skin with a tactile grid display. In Proc. SIGCHI ACM Conference on Human Factors in Computing Systems, ACM, 2019--2028.
[2]
Zhao, S., Israr, A., and Klatzky, R. 2015. Intermanual Apparent Tactile Motion on handheld tablets. In Proc. IEEE World Haptics Conference, IEEE.

Cited By

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  • (2024)Exploring Haptic Technology’s Role in Gaming and EntertainmentAdvances, Applications and the Future of Haptic Technology10.1007/978-3-031-70588-5_3(29-42)Online publication date: 17-Oct-2024
  • (2021)An Application-Based Review of Haptics TechnologyRobotics10.3390/robotics1001002910:1(29)Online publication date: 5-Feb-2021
  • (2021)Juicy Haptic Design: Vibrotactile Embellishments Can Improve Player Experience in GamesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445463(1-11)Online publication date: 6-May-2021
  • Show More Cited By

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cover image ACM Conferences
SIGGRAPH '15: ACM SIGGRAPH 2015 Emerging Technologies
July 2015
27 pages
ISBN:9781450336352
DOI:10.1145/2782782
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 31 July 2015

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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2024)Exploring Haptic Technology’s Role in Gaming and EntertainmentAdvances, Applications and the Future of Haptic Technology10.1007/978-3-031-70588-5_3(29-42)Online publication date: 17-Oct-2024
  • (2021)An Application-Based Review of Haptics TechnologyRobotics10.3390/robotics1001002910:1(29)Online publication date: 5-Feb-2021
  • (2021)Juicy Haptic Design: Vibrotactile Embellishments Can Improve Player Experience in GamesProceedings of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411764.3445463(1-11)Online publication date: 6-May-2021
  • (2019)Stereohaptics Toolkit for Dynamic Tactile ExperiencesHCI International 2019 – Late Breaking Papers10.1007/978-3-030-30033-3_17(217-232)Online publication date: 31-Aug-2019
  • (2018)Haptic aroundProceedings of the 24th ACM Symposium on Virtual Reality Software and Technology10.1145/3281505.3281507(1-10)Online publication date: 28-Nov-2018
  • (2018)KinesTouch: 3D Force-Feedback Rendering for Tactile SurfacesVirtual Reality and Augmented Reality10.1007/978-3-030-01790-3_6(97-116)Online publication date: 26-Sep-2018
  • (2017)Hand-to-hand: an intermanual illusion of movementProceedings of the 19th ACM International Conference on Multimodal Interaction10.1145/3136755.3136777(73-81)Online publication date: 3-Nov-2017
  • (2017)atmoSphereACM SIGGRAPH 2017 Emerging Technologies10.1145/3084822.3084845(1-2)Online publication date: 30-Jul-2017
  • (2017)Haptic rules! Augmenting the gaming experience in traditional games: The case of foosball2017 IEEE World Haptics Conference (WHC)10.1109/WHC.2017.7989940(430-435)Online publication date: Jun-2017
  • (2017)Haplug: A Haptic Plug for Dynamic VR InteractionsHaptic Interaction10.1007/978-981-10-4157-0_80(479-483)Online publication date: 8-Jul-2017
  • Show More Cited By

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