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A conceptual framework for pipeline

Published: 08 August 2015 Publication History
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  • Abstract

    In this talk I'll present a "theory of pipeline" in which a pipeline is thought of as large and complex version management system. The interesting behaviors come about because the "versions" of things come in three distinct types:
    Revision---Describes the evolution of things. First checkin, second checkin, etc.
    Variation---Describes the artistic intent of objects: red vs blue, tall vs short, etc.
    Representation---Describes the different encodings of things, for a given artistic intent: maya vs alembic vs USD vs FBX vs VBO vs OBJ vs ...
    These essentially form a basis space for understanding pipeline. Using these ideas, I'll define and discuss a number of concepts related to Assets and Asset Management. At the end I will use these axes to categorize a number of pipelines from leading animation, games, and VFX studios.

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    Cited By

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    • (2022)Building scalable and evolutive USD pipelines on distributed architecture at UbisoftProceedings of the 2022 Digital Production Symposium10.1145/3543664.3543679(1-3)Online publication date: 7-Aug-2022
    • (2017)PipelineXProceedings of the ACM SIGGRAPH Digital Production Symposium10.1145/3105692.3105702(1-4)Online publication date: 29-Jul-2017
    • (2016)GafferProceedings of the 2016 Symposium on Digital Production10.1145/2947688.2947696(31-42)Online publication date: 23-Jul-2016

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    cover image ACM Conferences
    DigiPro '15: Proceedings of the 2015 Symposium on Digital Production
    August 2015
    53 pages
    ISBN:9781450337182
    DOI:10.1145/2791261
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 08 August 2015

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    Author Tags

    1. asset
    2. asset management
    3. pipeline
    4. versions

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    Conference

    DigiPro '15
    Sponsor:
    DigiPro '15: The Digital Production Symposium
    August 8, 2015
    California, Los Angeles

    Upcoming Conference

    SIGGRAPH '24

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    View all
    • (2022)Building scalable and evolutive USD pipelines on distributed architecture at UbisoftProceedings of the 2022 Digital Production Symposium10.1145/3543664.3543679(1-3)Online publication date: 7-Aug-2022
    • (2017)PipelineXProceedings of the ACM SIGGRAPH Digital Production Symposium10.1145/3105692.3105702(1-4)Online publication date: 29-Jul-2017
    • (2016)GafferProceedings of the 2016 Symposium on Digital Production10.1145/2947688.2947696(31-42)Online publication date: 23-Jul-2016

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