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An Optical Brain Imaging Study on the Improvements in Mathematical Fluency from Game-based Learning

Published: 05 October 2015 Publication History

Abstract

In this study we examined the effectiveness of game-based learning in improving math fluency compared to a conventional drill and practice approach. An optical brain imaging method called functional near-infrared spectroscopy (fNIR) was utilized to assess changes in brain activation in prefrontal cortex related to cognitive load and working memory functions, so that the improvement gained by the increased attentional and cognitive training involved in a mobile game called MathDash could be examined in terms of how and why game-based learning can be effective. Overall, our experiment with college students indicated that Math Dash was equally effective in terms of improving computational fluency in comparison to the drill and practice approach.

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Cited By

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  • (2024)Cognitive Engagement for STEM+C Education: Investigating Serious Game Impact on Graph Structure Learning with fNIRS2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)10.1109/AIxVR59861.2024.00032(195-204)Online publication date: 17-Jan-2024
  • (2023)Toward Workload-Based Adaptive Automation: The Utility of fNIRS for Measuring Load in Multiple Resources in the BrainInternational Journal of Human–Computer Interaction10.1080/10447318.2023.226624240:22(7404-7430)Online publication date: 23-Oct-2023
  • (2022)Brain-imaging techniques in educational technologies: A systematic literature reviewEducation and Information Technologies10.1007/s10639-021-10608-x27:1(1183-1212)Online publication date: 1-Jan-2022
  • Show More Cited By

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      cover image ACM Conferences
      CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
      October 2015
      852 pages
      ISBN:9781450334662
      DOI:10.1145/2793107
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Published: 05 October 2015

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      Author Tags

      1. computational fluency
      2. educational games
      3. functional near-infrared spectroscopy
      4. math education
      5. working memory

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      CHI PLAY '15 Paper Acceptance Rate 40 of 144 submissions, 28%;
      Overall Acceptance Rate 421 of 1,386 submissions, 30%

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      View all
      • (2024)Cognitive Engagement for STEM+C Education: Investigating Serious Game Impact on Graph Structure Learning with fNIRS2024 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)10.1109/AIxVR59861.2024.00032(195-204)Online publication date: 17-Jan-2024
      • (2023)Toward Workload-Based Adaptive Automation: The Utility of fNIRS for Measuring Load in Multiple Resources in the BrainInternational Journal of Human–Computer Interaction10.1080/10447318.2023.226624240:22(7404-7430)Online publication date: 23-Oct-2023
      • (2022)Brain-imaging techniques in educational technologies: A systematic literature reviewEducation and Information Technologies10.1007/s10639-021-10608-x27:1(1183-1212)Online publication date: 1-Jan-2022
      • (2021)Single-Trial Recognition of Video Gamer’s Expertise from Brain Haemodynamic and Facial Emotion ResponsesBrain Sciences10.3390/brainsci1101010611:1(106)Online publication date: 14-Jan-2021
      • (2016)Behavioral and Neural Effects of Game-Based Learning on Improving Computational Fluency With NumbersZeitschrift für Psychologie10.1027/2151-2604/a000267224:4(297-302)Online publication date: Oct-2016

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