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Racetime: Telepresence Racing Game with Multi-user Participation

Published: 05 October 2015 Publication History

Abstract

In this study, we implemented a telepresence racing game that enables real-time, face-to-face interaction between the players. Both the spatial and social aspects of presence were achieved by integrating mature devices, which resulted in commercial RC cars equipped with both smartphones and augmented reality tags. Users drove their cars using the physical RF controllers and the interaction between the RC cars and the environment were guided by two laptops (one for each player) using a Wi-Fi network. Finally, a field demonstration was conducted and avenues for future studies are suggested.

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References

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Adalgeirsson, S. O., and Breazeal, C. Mebot: a robotic platform for socially embodied presence. In Proc. of the 5th ACM/IEEE international conference on Human-robot interaction, IEEE Press (2010), 15--22.
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Bracken, C. C., and Skalski, P. Telepresence and video games: The impact of image quality. PsychNology Journal 7, 1 (2009), 101--112.
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IJsselsteijn, W. A., Freeman, J., and De Ridder, H. Presence: Where are we? Cyberpsychology & Behavior 4, 2 (2001), 179--182.
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Kim, Y., Jung, J., Jeon, S., Lee, S., and Kim, G. J. Telepresence racing game. In Proc. of ACE, ACM (2005), 394--394.
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Cited By

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  • (2016)Augmented car: A low-cost augmented reality RC car using the capabilities of a smartphone2016 7th International Conference on Information, Intelligence, Systems & Applications (IISA)10.1109/IISA.2016.7785381(1-7)Online publication date: Jul-2016

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  1. Racetime: Telepresence Racing Game with Multi-user Participation

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    cover image ACM Conferences
    CHI PLAY '15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play
    October 2015
    852 pages
    ISBN:9781450334662
    DOI:10.1145/2793107
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 05 October 2015

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    Author Tags

    1. racing game
    2. smartphone
    3. telepresence

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    CHI PLAY '15 Paper Acceptance Rate 40 of 144 submissions, 28%;
    Overall Acceptance Rate 421 of 1,386 submissions, 30%

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    The Annual Symposium on Computer-Human Interaction in Play
    October 14 - 17, 2024
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    • (2016)Augmented car: A low-cost augmented reality RC car using the capabilities of a smartphone2016 7th International Conference on Information, Intelligence, Systems & Applications (IISA)10.1109/IISA.2016.7785381(1-7)Online publication date: Jul-2016

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