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poster

Designing group fitness swimming exergames: a case study

Published: 07 September 2015 Publication History

Abstract

Recently, HCI-related communities have explored ways to enhance conventional group fitness through interactive technologies. As one such approach, we considered how to design exertion games (exergames) for group fitness. In this poster, we examined group fitness swimming as a case study, and designed SwimTrain, an exergame for this group activity. Our game focuses on helping multiple swimmers set and maintaining an appropriate exercise intensity through both competition and collaboration. We also explored several implementation issues, such as device settings, input methods, and game feedback.

References

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Choi, W., Oh, J., Park, T., Kang, S., Moon, M., Lee, U., Hwang, I., and Song, J. Mobydick: An interactive multi-swimmer exergame. In Proc. SenSys '14, ACM (2014).
[3]
Komar, J., Leprêtre, P., Alberty, M., Vantorre, J., Fernandes, R., Hellard, P., Chollet, D., and Seifert, L. Effect of increasing energy cost on arm coordination in elite sprint swimmers. Human movement science 31 (2012).
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Mauriello, M., Gubbels, M., and Froehlich, J. E. Social fabric fitness: The design and evaluation of wearable e-textile displays to support group running. In Proc. CHI '14, ACM (2014).
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Mueller, F., and Isbister, K. Movement-based game guidelines. In Proc. CHI '14, ACM (2014).
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Mueller, F., Vetere, F., Gibbs, M., Edge, D., Agamanolis, S., Sheridan, J., and Heer, J. Balancing exertion experiences. In Proc. CHI '12, ACM (2012).
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Mueller, F. F., Vetere, F., Gibbs, M. R., Agamanolis, S., and Sheridan, J. Jogging over a distance: The influence of design in parallel exertion games. In Proc. Sandbox '10, ACM (2010).
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Scott, S. Reclothing the emperor: The swimming pool as a negotiated order. Symbolic Interaction 32 (2009).
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Viru, M., Hackney, A., Karelson, K., Janson, T., Kuus, M., and Viru, A. Competition effects on physiological responses to exercise: performance, cardiorespiratory and hormonal factors. Acta Physiologica Hungarica 97 (2010).
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Cited By

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  • (2021)The effectiveness of a virtual fitness trainer app in motivating and engaging students for fitness activity by applying motor learning theoryEducation and Information Technologies10.1007/s10639-020-10337-726:2(1847-1864)Online publication date: 1-Mar-2021
  • (2020)Designing Everyday Conversational Agents for Managing Health and WellnessProceedings of the 14th EAI International Conference on Pervasive Computing Technologies for Healthcare10.1145/3421937.3422024(50-61)Online publication date: 18-May-2020
  • (2020)Go&GrowProceedings of the ACM on Human-Computer Interaction10.1145/34152224:CSCW2(1-28)Online publication date: 15-Oct-2020

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Published In

cover image ACM Conferences
UbiComp/ISWC'15 Adjunct: Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers
September 2015
1626 pages
ISBN:9781450335751
DOI:10.1145/2800835
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 September 2015

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Author Tags

  1. exergame
  2. social interaction
  3. swimming

Qualifiers

  • Poster

Funding Sources

  • NIPA

Conference

UbiComp '15
Sponsor:
  • Yahoo! Japan
  • SIGMOBILE
  • FX Palo Alto Laboratory, Inc.
  • ACM
  • Rakuten Institute of Technology
  • Microsoft
  • Bell Labs
  • SIGCHI
  • Panasonic
  • Telefónica
  • ISTC-PC

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Overall Acceptance Rate 764 of 2,912 submissions, 26%

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Cited By

View all
  • (2021)The effectiveness of a virtual fitness trainer app in motivating and engaging students for fitness activity by applying motor learning theoryEducation and Information Technologies10.1007/s10639-020-10337-726:2(1847-1864)Online publication date: 1-Mar-2021
  • (2020)Designing Everyday Conversational Agents for Managing Health and WellnessProceedings of the 14th EAI International Conference on Pervasive Computing Technologies for Healthcare10.1145/3421937.3422024(50-61)Online publication date: 18-May-2020
  • (2020)Go&GrowProceedings of the ACM on Human-Computer Interaction10.1145/34152224:CSCW2(1-28)Online publication date: 15-Oct-2020

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