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Autonomous and interactive virtual actor, cooperative virtual environment for immersive Previsualisation tool oriented to movies

Published: 08 April 2015 Publication History

Abstract

OutilNum project is a pre-visualization prototype dedicated to film making and live performance. It is based on techniques stemming from virtual reality, from augmented reality and from artificial intelligence applied to the conception of video games. It consists in several business-oriented modules which allow, among others, a real actor to preview a virtual set and to act with autonomous virtual extras there. In addition, thanks to a rig-camera, it allows the director, to preview the final framing and allows the director of photography and the chief cameraman, thanks to a device of augmented reality, to modify in real time, the position of the set and the lighting effects. We will detail the mechanisms we set up in order to make the real actors to interact with the virtual actors in a transparent way thanks to voice command and movements; then we will explain how the extras can interact with their environment and the real actors by deporting the decision-making modules on the elements of the virtual set.

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Cited By

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  • (2021)Keeping the living bond between actors and remote audiences in distributed virtual theaterProceedings of the 10th International Conference on Digital and Interactive Arts10.1145/3483529.3483683(1-12)Online publication date: 13-Oct-2021
  • (2018)Avatar StagingProceedings of the Virtual Reality International Conference - Laval Virtual10.1145/3234253.3234293(1-6)Online publication date: 4-Apr-2018
  • (2018)Experiencing avatar direction in low cost theatrical mixed reality setupProceedings of the 5th International Conference on Movement and Computing10.1145/3212721.3212892(1-6)Online publication date: 28-Jun-2018
  • Show More Cited By

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  1. Autonomous and interactive virtual actor, cooperative virtual environment for immersive Previsualisation tool oriented to movies

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        cover image ACM Other conferences
        VRIC '15: Proceedings of the 2015 Virtual Reality International Conference
        April 2015
        141 pages
        ISBN:9781450333139
        DOI:10.1145/2806173
        © 2015 Association for Computing Machinery. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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        • Laval Virtual: Laval Virtual

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        Association for Computing Machinery

        New York, NY, United States

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        Published: 08 April 2015

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        Author Tags

        1. Cinema
        2. Previsualisation
        3. Virtual Actor
        4. Virtual reality

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        View all
        • (2021)Keeping the living bond between actors and remote audiences in distributed virtual theaterProceedings of the 10th International Conference on Digital and Interactive Arts10.1145/3483529.3483683(1-12)Online publication date: 13-Oct-2021
        • (2018)Avatar StagingProceedings of the Virtual Reality International Conference - Laval Virtual10.1145/3234253.3234293(1-6)Online publication date: 4-Apr-2018
        • (2018)Experiencing avatar direction in low cost theatrical mixed reality setupProceedings of the 5th International Conference on Movement and Computing10.1145/3212721.3212892(1-6)Online publication date: 28-Jun-2018
        • (2018)Augmented Reality-Based Pre-visualization for Film MakingAdvances in Smart Vehicular Technology, Transportation, Communication and Applications10.1007/978-3-030-04585-2_26(217-222)Online publication date: 1-Dec-2018
        • (2018)Interconnected Virtual Space and Theater: A Research–Creation Project on Theatrical Performance Space in the Network EraChallenges of the Internet of Things10.1002/9781119549765.ch8(165-190)Online publication date: 12-Oct-2018

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