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Improving Virtual Keyboards When All Finger Positions Are Known

Published: 05 November 2015 Publication History

Abstract

Current virtual keyboards are known to be slower and less convenient than physical QWERTY keyboards because they simply imitate the traditional QWERTY keyboards on touchscreens. In order to improve virtual keyboards, we consider two reasonable assumptions based on the observation of skilled typists. First, the keys are already assigned to each finger for typing. Based on this assumption, we suggest restricting each finger to entering pre-allocated keys only. Second, non-touching fingers move in correlation with the touching finger because of the intrinsic structure of human hands. To verify of our assumptions, we conducted two experiments with skilled typists. In the first experiment, we statistically verified the second assumption. We then suggest a novel virtual keyboard using our observations. In the second experiment, we show that our suggested keyboard outperforms existing virtual keyboards.

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Cited By

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  • (2023)T-Force: Exploring the Use of Typing Force for Three State Virtual KeyboardsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580915(1-15)Online publication date: 19-Apr-2023
  • (2019)Designing Hand Pose Aware Virtual Keyboard With Hand Drift ToleranceIEEE Access10.1109/ACCESS.2019.29293107(96035-96047)Online publication date: 2019
  • (2018)TOASTProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31917652:1(1-23)Online publication date: 26-Mar-2018
  • Show More Cited By

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    cover image ACM Conferences
    UIST '15: Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology
    November 2015
    686 pages
    ISBN:9781450337793
    DOI:10.1145/2807442
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 05 November 2015

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    Author Tags

    1. multi-touch input
    2. touch-typing
    3. touchscreen
    4. virtual keyboard

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    View all
    • (2023)T-Force: Exploring the Use of Typing Force for Three State Virtual KeyboardsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580915(1-15)Online publication date: 19-Apr-2023
    • (2019)Designing Hand Pose Aware Virtual Keyboard With Hand Drift ToleranceIEEE Access10.1109/ACCESS.2019.29293107(96035-96047)Online publication date: 2019
    • (2018)TOASTProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31917652:1(1-23)Online publication date: 26-Mar-2018
    • (2017)Gaze-Adaptive Above and On-Surface InteractionProceedings of the 2017 Conference on Designing Interactive Systems10.1145/3064663.3064744(115-127)Online publication date: 10-Jun-2017

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