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Mobile apps and computational systems as learning tools

Published: 07 October 2015 Publication History

Abstract

It is nowadays needless to mention the relevant position that mobile devices are gaining in our contemporary society. Technologies have experienced an exponential growth thanks to the popularization of gadgets, which, besides their former communicative function, also show a noteworthy didactic application.
Smartphones, tablets and notebooks shave become common elements in our daily lives with which users, and specially youngsters, normally keep updated with the latest events and contact their friends and family in time periods between labor or teaching times. In these time spaces, on their way back home or in between classes, users can benefit from the use of apps and other resources available in their devices to improve their competence in specific fields (such as foreign languages, just to mention one) and get a more rooted and comfortably-acquired knowledge of what has been dealt with in class, thus joining the trend of ubiquitous learning, but the classroom has also became a gadget-territory, as more and more teachers take the initiative of including mobile devices as tools to learn or practice skills within the classroom and as part of subject materials.
In this track, we welcome presentations about ongoing researches in which new technologies, and mobile devices in particular, play a major role to enhance knowledge practice and acquisition, and especially when they tackle either with the autonomous use of apps and devices to boost competences, or as tools to practice or acquire skills in the classroom.

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TEEM '15: Proceedings of the 3rd International Conference on Technological Ecosystems for Enhancing Multiculturality
October 2015
674 pages
ISBN:9781450334426
DOI:10.1145/2808580
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • University of Salamanca: University of Salamanca
  • CIETI: Center for Innovation in Engineering and Industrial Technology
  • GRIAL: Research GRoup on InterAction and eLearning
  • ISEP: Instituto Superior de Engenharia do Porto

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 October 2015

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Author Tags

  1. computers and education
  2. hardware / software interfaces
  3. learning and teaching methodologies
  4. learning tools
  5. mobile devices as educational resources
  6. ubiquitous learning

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  • Research-article

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TEEM '15
Sponsor:
  • University of Salamanca
  • CIETI
  • GRIAL
  • ISEP

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Overall Acceptance Rate 496 of 705 submissions, 70%

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