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Innovation in the age of virtual reality through organizing international student competition

Published: 02 November 2015 Publication History

Abstract

IVRC, International collegiate Virtual Reality Contest is competition of student virtual reality pieces which is evaluated by originality, technical challenge and impact on innovation, and it has given honors to young talents since 1993. This workshop shares experiences from the past 23 years of IVRC. And audiences can be inspired innovative idea from it.

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Cited By

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  • (2024)Exploring the Behavioural Mechanism of College Students' Participation in Academic Competition: A Structural Equation Model ApproachEuropean Journal of Education10.1111/ejed.12825Online publication date: 24-Nov-2024
  • (2023)Creating Virtual Reality Stories for Cultural Heritage Through Student ContestExtended Reality and Metaverse10.1007/978-3-031-25390-4_16(168-177)Online publication date: 9-Feb-2023
  • (2020)Avatar Driven VR Society Trends in Japan2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW50115.2020.00103(497-503)Online publication date: Mar-2020
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Information

Published In

cover image ACM Other conferences
SA '15: SIGGRAPH Asia 2015 Symposium on Education
November 2015
71 pages
ISBN:9781450339278
DOI:10.1145/2818498
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 02 November 2015

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Author Tags

  1. IVRC
  2. global
  3. innovation
  4. student competition
  5. virtual reality

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Conference

SA'15
SA'15: SIGGRAPH Asia 2015
November 2 - 6, 2015
Kobe, Japan

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Overall Acceptance Rate 178 of 869 submissions, 20%

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Cited By

View all
  • (2024)Exploring the Behavioural Mechanism of College Students' Participation in Academic Competition: A Structural Equation Model ApproachEuropean Journal of Education10.1111/ejed.12825Online publication date: 24-Nov-2024
  • (2023)Creating Virtual Reality Stories for Cultural Heritage Through Student ContestExtended Reality and Metaverse10.1007/978-3-031-25390-4_16(168-177)Online publication date: 9-Feb-2023
  • (2020)Avatar Driven VR Society Trends in Japan2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW50115.2020.00103(497-503)Online publication date: Mar-2020
  • (2016)Manga generator, a future of interactive manga mediaProceedings of the 1st International Workshop on coMics ANalysis, Processing and Understanding10.1145/3011549.3015156(1-5)Online publication date: 4-Dec-2016

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