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Unfolding the 8-bit era

Published: 24 November 2015 Publication History

Abstract

We propose a hardware and software system that transforms 8-bit side-scrolling console video games into immersive multiplayer experiences. We enhance a classic video game console with custom hardware that time-multiplexes eight gamepad inputs to automatically hand off control from one gamepad to the next. Because control transfers quickly, people at a large event can frequently step in and out of a game and naturally call to their peers to join any time a gamepad is vacant. Video from the game console is captured and processed by a vision algorithm that stitches it into a continuous, expanding panoramic texture, which is displayed in real time on a 360 degree projection system at a large event space. With this system, side-scrolling games unfold across the walls of the room to encircle a large party, giving the feeling that the entire party is taking place inside of the game's world. When such a display system is not available, we also provide a virtual reality recreation of the experience. We show results of our system for a number of classic console games tested at a large live event. Results indicate that our work provides a successful recipe to create immersive, multiplayer, interactive experiences that leverage the nostalgic appeal of 8-bit games.

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Cited By

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  • (2023)Recreating Gaming Experience Through Spatial Augmented RealityArtsIT, Interactivity and Game Creation10.1007/978-3-031-28993-4_11(149-160)Online publication date: 2-Apr-2023
  • (2020)A Shader-Based Architecture for Virtual Reality Applications on Mobile DevicesHCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality10.1007/978-3-030-59990-4_9(101-111)Online publication date: 8-Oct-2020

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cover image ACM Other conferences
CVMP '15: Proceedings of the 12th European Conference on Visual Media Production
November 2015
121 pages
ISBN:9781450335607
DOI:10.1145/2824840
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Sponsors

  • BMVA: British Machine Vision Association and Society for Pattern Recognition
  • Google Inc.
  • NVIDIA
  • CDE: Centre for Digital Entertainment
  • YouTube: YouTube
  • The Foundry: The Foundry Visionmongers Ltd.
  • Autodesk: Autodesk

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 November 2015

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Author Tags

  1. games
  2. panoramic stitching
  3. virtual reality

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  • Research-article

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CVMP 2015
Sponsor:
  • BMVA
  • CDE
  • YouTube
  • The Foundry
  • Autodesk

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Overall Acceptance Rate 40 of 67 submissions, 60%

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Cited By

View all
  • (2023)Recreating Gaming Experience Through Spatial Augmented RealityArtsIT, Interactivity and Game Creation10.1007/978-3-031-28993-4_11(149-160)Online publication date: 2-Apr-2023
  • (2020)A Shader-Based Architecture for Virtual Reality Applications on Mobile DevicesHCI International 2020 – Late Breaking Papers: Virtual and Augmented Reality10.1007/978-3-030-59990-4_9(101-111)Online publication date: 8-Oct-2020

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