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ICTs in Rural Education: Let the Game Begin

Published: 01 December 2015 Publication History

Abstract

Over a period of three years, 255 teachers at 26 schools in Cofimvaba, which lies in the very rural Nciba district of the Eastern Cape Province, South Africa, have been using mobile tablets in their classrooms to support teaching and learning. The purpose of this paper is to describe the novel gamification approach to Teacher Professional Development in a unique context where schools are deprived of resources but still managed to successfully integrate mobile tablets in their classroom practices. These practices have changed the way teachers teach towards a pedagogy that is more suited to the information age. The success of this TPD model lies in the application of lessons learnt from literature, selected game elements, rewards based on demonstrated competencies, flexibility, innovation, creativity and co-creation. All of the teachers who took part in the project, achieved the 13 compulsory badges, which is noteworthy. This implies that all participating teachers applied all the ICT integration skills demonstrated in the ICT for Rural Education (ITC4RED) TPD course at least once in their classroom, and were able to collect evidence to support that they have gained the necessary competencies.

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Cited By

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  • (2023)Trimming Mobile Applications for Bandwidth-Challenged Networks in Developing RegionsIEEE Transactions on Mobile Computing10.1109/TMC.2021.308812122:1(556-573)Online publication date: 1-Jan-2023
  • (2020)A Repository Collaboration Model to Gamify Education Using Synergistic Digital Hub2020 Fourth World Conference on Smart Trends in Systems, Security and Sustainability (WorldS4)10.1109/WorldS450073.2020.9210304(651-655)Online publication date: Jul-2020
  • (2020)A Review of Gamification Design Frameworks in Education2020 Fourth International Conference On Intelligent Computing in Data Sciences (ICDS)10.1109/ICDS50568.2020.9268748(1-8)Online publication date: 21-Oct-2020
  • Show More Cited By

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cover image ACM Conferences
DEV '15: Proceedings of the 2015 Annual Symposium on Computing for Development
December 2015
186 pages
ISBN:9781450334907
DOI:10.1145/2830629
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 December 2015

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Author Tags

  1. gamification
  2. mlearning
  3. mobile technology
  4. resource constrained
  5. rewards
  6. teacher professional development

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ACM DEV '15
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ACM DEV '15: Annual Symposium on Computing for Development
December 1 - 2, 2015
London, United Kingdom

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DEV '15 Paper Acceptance Rate 13 of 50 submissions, 26%;
Overall Acceptance Rate 52 of 164 submissions, 32%

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Cited By

View all
  • (2023)Trimming Mobile Applications for Bandwidth-Challenged Networks in Developing RegionsIEEE Transactions on Mobile Computing10.1109/TMC.2021.308812122:1(556-573)Online publication date: 1-Jan-2023
  • (2020)A Repository Collaboration Model to Gamify Education Using Synergistic Digital Hub2020 Fourth World Conference on Smart Trends in Systems, Security and Sustainability (WorldS4)10.1109/WorldS450073.2020.9210304(651-655)Online publication date: Jul-2020
  • (2020)A Review of Gamification Design Frameworks in Education2020 Fourth International Conference On Intelligent Computing in Data Sciences (ICDS)10.1109/ICDS50568.2020.9268748(1-8)Online publication date: 21-Oct-2020
  • (2020)An Agile Holistic Framework to Support Teachers in Pedagogical Gamification Design2019 International Conference on Advances in the Emerging Computing Technologies (AECT)10.1109/AECT47998.2020.9194204(1-6)Online publication date: Feb-2020
  • (2017)Gamification strategies for mobile device applications: A systematic review2017 12th Iberian Conference on Information Systems and Technologies (CISTI)10.23919/CISTI.2017.7975943(1-7)Online publication date: Jun-2017
  • (2016)A Family Health AppProceedings of the 7th Annual Symposium on Computing for Development10.1145/3001913.3001920(1-10)Online publication date: 18-Nov-2016

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