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Woody: a location-based smartphone game to increase children's outdoor activities in urban environments

Published: 30 November 2015 Publication History

Abstract

This work describes the design of a smartphone-based game that aims to increase children's outdoor activity through location-based interactions. In the game, players have to physically go outside, find real trees, and interact with them using their smartphones in order to keep the game's character (a timber worm) alive. First evaluation results show that children enjoyed playing and increased their outdoor activity.

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ZIP File (p368-spiesberger.zip)
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References

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Tiensyrjä, J., Ojala, T., Hakanen, T., and Salmi, O. panOULU conqueror: Pervasive location- aware multiplayer game for city-wide wireless network. In Proc. 3rd Int. Conf. Fun and Games (2010), Fun and Games '10, ACM, pp. 157--165.
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Cited By

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  • (2021)Exploring the Usage of Digital Technology for Active Play During the COVID-19 Pandemic Among Families with Young ChildrenProceedings of the 33rd Australian Conference on Human-Computer Interaction10.1145/3520495.3520506(352-361)Online publication date: 30-Nov-2021
  • (2020)Trends in Persuasive Technologies for Physical Activity and Sedentary Behavior: A Systematic ReviewFrontiers in Artificial Intelligence10.3389/frai.2020.000073Online publication date: 28-Apr-2020
  • (2018)Technologies to engage young children in physical activityProceedings of the 30th Australian Conference on Computer-Human Interaction10.1145/3292147.3292180(326-331)Online publication date: 4-Dec-2018
  • Show More Cited By

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  1. Woody: a location-based smartphone game to increase children's outdoor activities in urban environments

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    Published In

    cover image ACM Other conferences
    MUM '15: Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia
    November 2015
    442 pages
    ISBN:9781450336055
    DOI:10.1145/2836041
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    • FH OOE: University of Applied Sciences Upper Austria
    • Johannes Kepler Univ Linz: Johannes Kepler Universität Linz

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 30 November 2015

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    Author Tags

    1. game
    2. location-based
    3. mobile
    4. physical activity

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    MUM '15
    Sponsor:
    • FH OOE
    • Johannes Kepler Univ Linz

    Acceptance Rates

    MUM '15 Paper Acceptance Rate 33 of 89 submissions, 37%;
    Overall Acceptance Rate 190 of 465 submissions, 41%

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    Cited By

    View all
    • (2021)Exploring the Usage of Digital Technology for Active Play During the COVID-19 Pandemic Among Families with Young ChildrenProceedings of the 33rd Australian Conference on Human-Computer Interaction10.1145/3520495.3520506(352-361)Online publication date: 30-Nov-2021
    • (2020)Trends in Persuasive Technologies for Physical Activity and Sedentary Behavior: A Systematic ReviewFrontiers in Artificial Intelligence10.3389/frai.2020.000073Online publication date: 28-Apr-2020
    • (2018)Technologies to engage young children in physical activityProceedings of the 30th Australian Conference on Computer-Human Interaction10.1145/3292147.3292180(326-331)Online publication date: 4-Dec-2018
    • (2018)Triggering interest in outdoor gallery exhibitions through touch, sound and gamesProceedings of the Second African Conference for Human Computer Interaction: Thriving Communities10.1145/3283458.3283533(1-4)Online publication date: 3-Dec-2018
    • (2018)Evaluating a pervasive game for urban awarenessProceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct10.1145/3236112.3236140(197-204)Online publication date: 3-Sep-2018
    • (2018)Improving urban environment awareness through pervasive AR gamesProceedings of the 2018 International Conference on Advanced Visual Interfaces10.1145/3206505.3206586(1-3)Online publication date: 29-May-2018
    • (2018)A Multi-Week Assessment of a Mobile Exergame Intervention in an Elementary SchoolGames for Health Journal10.1089/g4h.2017.00237:1(43-50)Online publication date: Feb-2018
    • (2017)A Model-Based Approach for Designing Location-Based Games2017 16th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames)10.1109/SBGames.2017.00012(29-38)Online publication date: Nov-2017
    • (2017)Using Monte Carlo tree search and google maps to improve game balancing in location-based games2017 IEEE Conference on Computational Intelligence and Games (CIG)10.1109/CIG.2017.8080438(215-222)Online publication date: Aug-2017
    • (2017)Mobile Augmented Games in Playable Cities: Humorous Interaction with Pokémon GoDistributed, Ambient and Pervasive Interactions10.1007/978-3-319-58697-7_43(575-586)Online publication date: 18-May-2017

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