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View all- Rodić LGranić A(2021)Tangible interfaces in early years’ education: a systematic reviewPersonal and Ubiquitous Computing10.1007/s00779-021-01556-x26:1(39-77)Online publication date: 23-May-2021
This hands-on workshop introduces a foundation for designing tangibles for children. Participants engage in a low-fidelity design challenge using the iPad Osmo system. We focus on how designing tangibles for children is unique from other design problems ...
When developing a better understanding of the design process there are several possible approaches to choose from. Many studies are based on novice designers (e.g., students) or designers of relatively modest talents. By contrast, some studies have ...
The research reported in this paper set out to explore novel, interactive techniques to stimulate active participation, involvement and learning by children visiting a museum, through ubiquitous computer technology. To achieve this, a systematic design ...
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