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Designing Tangibles for Children: One Day Hands-on Workshop

Published: 14 February 2016 Publication History

Abstract

This hands-on workshop introduces a foundation for designing tangibles for children. Participants engage in a low-fidelity design challenge using the iPad Osmo system. We focus on how designing tangibles for children is unique from other design problems and processes. We walk participants through an outcome driven design process using the award winning Developmentally Situated Design (DSD) card set -- focusing on cognitive, emotional, physical, and social skills specific to children at different ages. Small groups create solutions for the same design challenge, but focus on the skills and abilities of a specific age group. We facilitate a compare and contrast exercise of their solutions to help synthesize the complexities of, and showcase skills for, designing child-centric tangibles. While not necessary for participation, we encourage participants who have them to bring iPads (v2 or higher) or iPad minis. Participants are also encouraged to review the DSD II cards in advance, available at http://www.antle.iat.sfu.ca/DSD.

References

[1]
Zaman, B., Van den Abeele, V., Markopoulos, P. and Marshall, P. 2012. Editorial: the evolving field of tangible interaction for children: the challenge of empirical validation. Personal Ubiquitous Comput. 16, 4 (April 2012), 367--378.
[2]
Bekker M. and Antle. A.N. 2011. Developmentally situated design (DSD): making theoretical knowledge accessible to designers of children's technology. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). ACM, New York, NY, USA, 2531--2540.
[3]
Antle, A. N. and Wise, A.F. Getting down to details: Using theories of cognition and learning to inform tangible user interface design, Interacting with Computers 25, 1 (2013), 1--20.

Cited By

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  • (2021)Tangible interfaces in early years’ education: a systematic reviewPersonal and Ubiquitous Computing10.1007/s00779-021-01556-x26:1(39-77)Online publication date: 23-May-2021

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  1. Designing Tangibles for Children: One Day Hands-on Workshop

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    cover image ACM Other conferences
    TEI '16: Proceedings of the TEI '16: Tenth International Conference on Tangible, Embedded, and Embodied Interaction
    February 2016
    820 pages
    ISBN:9781450335829
    DOI:10.1145/2839462
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 14 February 2016

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    Author Tags

    1. Interaction design for children
    2. design knowledge
    3. design process
    4. developmentally situated design
    5. learning outcomes
    6. tangible learning design framework

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    TEI '16

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    TEI '16 Paper Acceptance Rate 45 of 178 submissions, 25%;
    Overall Acceptance Rate 393 of 1,367 submissions, 29%

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    View all
    • (2021)Tangible interfaces in early years’ education: a systematic reviewPersonal and Ubiquitous Computing10.1007/s00779-021-01556-x26:1(39-77)Online publication date: 23-May-2021

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