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abstract

Immersive Terrestrial Scuba Diving Using Virtual Reality

Published: 07 May 2016 Publication History

Abstract

SCUBA diving as a sport has enabled people to explore the magnificent ocean diversity of beautiful corals, striking fish, and mysterious wrecks. However, only a small number of people are able to experience these wonders as diving is expensive, mentally and physically challenging, needs a large time investment, and requires access to large bodies of water. Most existing SCUBA diving simulations in VR are limited to visual and aural displays. We propose a virtual reality system, Amphibian that provides an immersive SCUBA diving experience through a convenient terrestrial simulator. Users lie on their torso on a motion platform with their outstretched arms and legs placed in a suspended harness. Users receive visual and aural feedback through the Oculus Rift head-mounted display and a pair of headphones. Additionally, we simulate buoyancy, drag, and temperature changes through various sensors. Preliminary deployment shows that the system has potential to offer a high degree of presence in VR.

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Cited By

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  • (2024)The Usage of Virtual and Augmented Reality in Underwater ArcheologyApplied Sciences10.3390/app1418818814:18(8188)Online publication date: 11-Sep-2024
  • (2024)Hydroptical Thermal Feedback: Spatial Thermal Feedback Using Visible Lights and WaterProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676453(1-19)Online publication date: 13-Oct-2024
  • (2024)Physical Locomotion for Virtual EnvironmentsExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3638187(1-6)Online publication date: 11-May-2024
  • Show More Cited By

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cover image ACM Conferences
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems
May 2016
3954 pages
ISBN:9781450340823
DOI:10.1145/2851581
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 07 May 2016

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Author Tags

  1. HMD
  2. breath motion
  3. buoyancy
  4. drag force
  5. immersion
  6. oculus rift
  7. scuba diving
  8. suspension system
  9. temperature
  10. underwater
  11. virtual reality

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CHI'16
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CHI'16: CHI Conference on Human Factors in Computing Systems
May 7 - 12, 2016
California, San Jose, USA

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CHI EA '16 Paper Acceptance Rate 1,000 of 5,000 submissions, 20%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2024)The Usage of Virtual and Augmented Reality in Underwater ArcheologyApplied Sciences10.3390/app1418818814:18(8188)Online publication date: 11-Sep-2024
  • (2024)Hydroptical Thermal Feedback: Spatial Thermal Feedback Using Visible Lights and WaterProceedings of the 37th Annual ACM Symposium on User Interface Software and Technology10.1145/3654777.3676453(1-19)Online publication date: 13-Oct-2024
  • (2024)Physical Locomotion for Virtual EnvironmentsExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3638187(1-6)Online publication date: 11-May-2024
  • (2024)Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual EnvironmentsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642192(1-17)Online publication date: 11-May-2024
  • (2024)VR Blowing: A Physically Plausible Interaction Method for Blowing Air in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.323847830:7(3680-3692)Online publication date: Jul-2024
  • (2024)How Learners’ Visuospatial Ability and Different Ways of Changing the Perspective Influence Learning About Movements in Desktop and Immersive Virtual Reality EnvironmentsEducational Psychology Review10.1007/s10648-024-09895-w36:3Online publication date: 22-Jun-2024
  • (2023)Non-Contact Thermal Haptics for VRAdjunct Proceedings of the 2023 ACM International Joint Conference on Pervasive and Ubiquitous Computing & the 2023 ACM International Symposium on Wearable Computing10.1145/3594739.3610724(386-390)Online publication date: 8-Oct-2023
  • (2023)Generating Haptic Motion Effects for Multiple Articulated Bodies for Improved 4D Experiences: A Camera Space ApproachProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580727(1-17)Online publication date: 19-Apr-2023
  • (2023)An Ocean VR System for Learning Natural Navigation Skills in Scuba Diving2023 Nicograph International (NicoInt)10.1109/NICOINT59725.2023.00020(68-73)Online publication date: Jun-2023
  • (2023)Enhancing the Sense of Presence in Virtual RealityIEEE Computer Graphics and Applications10.1109/MCG.2023.325218243:4(90-96)Online publication date: 1-Jul-2023
  • Show More Cited By

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