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Developing a Model for Continuous User Engagement in Social Media

Published: 04 January 2016 Publication History

Abstract

In this paper, we propose a new model for continuous user engagement in social media. Since social media appeared, it has been transformed into a media platform. Accordingly, there is also a change on the way that social media gathers people likewise general media platforms do. Necessity of a new viewpoint on social media is on the rise. The research model is developed in terms of how to make users participate and engage continuously. Uses and gratification theory is considered as a way to find condition for users' adopting a certain media. Gamification is introduced as a means to draw intrinsic motivation of users in social media to make them engage continuously. Thus we prepare theoretical bases to justify the developed model. Proposal of experimental design is also demonstrated to make sure of validity of this research model. Therefore, we expect our work to be helpful to design social media with a novel mechanism that deems users in novel point of view.

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Cited By

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  • (2022)Supporting a Sustainable and Engaging Online Transition for Co-Design through GamificationSustainability10.3390/su1411671614:11(6716)Online publication date: 31-May-2022
  • (2022)Emotional, cognitive and conative response to influencer marketingNew Techno Humanities10.1016/j.techum.2022.07.0042:1(59-69)Online publication date: Jun-2022
  • (2020)The Impact of Mobile Augmented Reality Design Implementation on User EngagementAdvances in Computing and Data Sciences10.1007/978-981-15-6634-9_10(96-106)Online publication date: 18-Jul-2020
  • Show More Cited By

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      cover image ACM Conferences
      IMCOM '16: Proceedings of the 10th International Conference on Ubiquitous Information Management and Communication
      January 2016
      658 pages
      ISBN:9781450341424
      DOI:10.1145/2857546
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 04 January 2016

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      Author Tags

      1. Continuous Engagement
      2. Gamification
      3. Social Media

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      • Short-paper
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      • Refereed limited

      Funding Sources

      • ICT R&D program of MSIP/IITP
      • the Ministry of Education, South Korea, under the Brain Korea 21 Plus Project

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      IMCOM '16
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      Overall Acceptance Rate 213 of 621 submissions, 34%

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      Cited By

      View all
      • (2022)Supporting a Sustainable and Engaging Online Transition for Co-Design through GamificationSustainability10.3390/su1411671614:11(6716)Online publication date: 31-May-2022
      • (2022)Emotional, cognitive and conative response to influencer marketingNew Techno Humanities10.1016/j.techum.2022.07.0042:1(59-69)Online publication date: Jun-2022
      • (2020)The Impact of Mobile Augmented Reality Design Implementation on User EngagementAdvances in Computing and Data Sciences10.1007/978-981-15-6634-9_10(96-106)Online publication date: 18-Jul-2020
      • (2020)Positioning Participant Engagement in Participatory DesignHCI International 2020 - Late Breaking Papers: User Experience Design and Case Studies10.1007/978-3-030-60114-0_25(367-379)Online publication date: 3-Oct-2020
      • (2018)Engagement in HCIACM Computing Surveys10.1145/323414951:5(1-39)Online publication date: 19-Nov-2018
      • (2018)Exploring the Use of Social Media in Education from Learners PerspectiveSocial Computing and Social Media. Technologies and Analytics10.1007/978-3-319-91485-5_1(3-11)Online publication date: 31-May-2018

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