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Online Urbanism: Interest-based Subcultures as Drivers of Informal Learning in an Online Community

Published: 25 April 2016 Publication History

Abstract

Online communities continue to be an important resource for informal learning. Although many facets of online learning communities have been studied, we have limited understanding of how such communities grow over time to productively engage a large number of learners. In this paper we present a study of a large online community called Scratch which was created to help users learn software programming. We analyzed 5 years of data consisting of 1 million users and their 1.9 million projects. Examination of interactional patterns among highly active members of the community uncovered a markedly temporal dimension to participation. As membership of the Scratch online community grew over time, interest-based subcultures started to emerge. This pattern was uncovered even when clustering was based solely on social network of members. This process, which closely resembles urbanism or the growth of physically populated areas, allowed new members to combine their interests with programming.

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cover image ACM Conferences
L@S '16: Proceedings of the Third (2016) ACM Conference on Learning @ Scale
April 2016
446 pages
ISBN:9781450337267
DOI:10.1145/2876034
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 25 April 2016

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Author Tags

  1. informal learning
  2. interest-based subcultures
  3. online communities
  4. programming.
  5. scratch

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L@S 2016
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L@S 2016: Third (2016) ACM Conference on Learning @ Scale
April 25 - 26, 2016
Scotland, Edinburgh, UK

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L@S '16 Paper Acceptance Rate 18 of 79 submissions, 23%;
Overall Acceptance Rate 117 of 440 submissions, 27%

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  • (2021)Deciding If and How to Use a COVID-19 Contact Tracing App: Influences of Social Factors on Individual Use in JapanProceedings of the ACM on Human-Computer Interaction10.1145/34798685:CSCW2(1-30)Online publication date: 18-Oct-2021
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