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Blending immersive gameplay with intense exercise using asynchronous exergaming

Published: 14 May 2016 Publication History

Abstract

Exergames are video games that encourage players to do physical exercises (e.g. yoga, aerobics). While exergames provide some motivational and fitness benefits, they are limited by shallow gameplay and low-intensity exercise. This occurs because, in most existing exergames (e.g. Wii Fit), the user plays the game and exercises simultaneously. By developing exergames where gameplay and exercise occur at separate times, we can motivate high-intensity exercise with high-immersion gameplay. We therefore developed such an asynchronous exergaming by modifying the popular game Skyrim to use exercise data from the fitness tracking website Exercise.com. This paper describes the design and implementation of the Skyrim exergaming mod.

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Cited By

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  • (2023)Efficacy of the Use of Wii Games in the Physical and Functional Training of the Elderly: Protocol of a Systematic ReviewBioMedInformatics10.3390/biomedinformatics30100053:1(73-81)Online publication date: 12-Jan-2023
  • (2023)Increasing motivation in social exercise games: personalising gamification elements to player typeBehaviour & Information Technology10.1080/0144929X.2023.2255293(1-31)Online publication date: 13-Sep-2023
  • (2021)Personalizing Gameful Elements in Social Exergames: An Exploratory StudyProceedings of the 16th International Conference on the Foundations of Digital Games10.1145/3472538.3472578(1-6)Online publication date: 3-Aug-2021
  • Show More Cited By

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    cover image ACM Conferences
    GAS '16: Proceedings of the 5th International Workshop on Games and Software Engineering
    May 2016
    57 pages
    ISBN:9781450341608
    DOI:10.1145/2896958
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    Publication History

    Published: 14 May 2016

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    Author Tags

    1. exergame
    2. game design
    3. proof-of-concept
    4. prototype
    5. role-playing game

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    View all
    • (2023)Efficacy of the Use of Wii Games in the Physical and Functional Training of the Elderly: Protocol of a Systematic ReviewBioMedInformatics10.3390/biomedinformatics30100053:1(73-81)Online publication date: 12-Jan-2023
    • (2023)Increasing motivation in social exercise games: personalising gamification elements to player typeBehaviour & Information Technology10.1080/0144929X.2023.2255293(1-31)Online publication date: 13-Sep-2023
    • (2021)Personalizing Gameful Elements in Social Exergames: An Exploratory StudyProceedings of the 16th International Conference on the Foundations of Digital Games10.1145/3472538.3472578(1-6)Online publication date: 3-Aug-2021
    • (2019)Role of situational context in use continuance after critical exergaming incidentsInformation Systems Journal10.1111/isj.1227330:3(596-633)Online publication date: 15-Nov-2019
    • (2019)Solitaire Fitness: Design of an asynchronous exergame for the elderly to enhance cognitive and physical ability2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH)10.1109/SeGAH.2019.8882471(1-6)Online publication date: Aug-2019

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