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Blending mobile programming and liberal education in a social-economic high school

Published: 14 May 2016 Publication History

Abstract

Mobile programming is one of the fastest growing approaches in many fields, such as marketing or e-commerce. From the educational perspective, this means that students should understand that they can build mobile applications (apps) without being professionals, and at the same time recognize their own potential to use technology in any professional path they choose. This goal is not trivial, even if students are in general curious and open to learn about the creation of apps. Indeed, especially in liberal education, students get discouraged upfront as they perceive programming as a difficult task. This paper describes a course that was created to fit the educational needs of a social-economic high school. Students take part of an interdisciplinary project in which the Software Engineering process is used to promote CT skills. The course was repeated twice and involved 29 students (8th and 9th grade).

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  • (2022)Signifying software engineering to computational thinking learners with AgentSheets and PoliFacetsJournal of Visual Languages and Computing10.1016/j.jvlc.2017.01.00540:C(91-112)Online publication date: 15-Apr-2022
  • (2020)Evaluating the Effectiveness of a Coding Camp through the Analysis of a Follow-up ProjectProceedings of the 21st Annual Conference on Information Technology Education10.1145/3368308.3415391(248-253)Online publication date: 7-Oct-2020
  • (2020)Agile Methods Make It to Non-vocational High SchoolsComputer Supported Education10.1007/978-3-030-58459-7_17(355-372)Online publication date: 10-Nov-2020
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    cover image ACM Conferences
    MOBILESoft '16: Proceedings of the International Conference on Mobile Software Engineering and Systems
    May 2016
    326 pages
    ISBN:9781450341783
    DOI:10.1145/2897073
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 14 May 2016

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    Author Tags

    1. computational thinking
    2. mobile programming
    3. software engineering education

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    View all
    • (2022)Signifying software engineering to computational thinking learners with AgentSheets and PoliFacetsJournal of Visual Languages and Computing10.1016/j.jvlc.2017.01.00540:C(91-112)Online publication date: 15-Apr-2022
    • (2020)Evaluating the Effectiveness of a Coding Camp through the Analysis of a Follow-up ProjectProceedings of the 21st Annual Conference on Information Technology Education10.1145/3368308.3415391(248-253)Online publication date: 7-Oct-2020
    • (2020)Agile Methods Make It to Non-vocational High SchoolsComputer Supported Education10.1007/978-3-030-58459-7_17(355-372)Online publication date: 10-Nov-2020
    • (2019)Combining Block-Based Programming and Hardware Prototyping to Foster Computational ThinkingProceedings of the 20th Annual SIG Conference on Information Technology Education10.1145/3349266.3351410(55-60)Online publication date: 26-Sep-2019
    • (2018)Bringing the Benefits of Agile Techniques Inside the Classroom: A Practical GuideAgile and Lean Concepts for Teaching and Learning10.1007/978-981-13-2751-3_7(133-152)Online publication date: 25-Oct-2018

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