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Examining User Experiences in a Mobile Augmented Reality Tourist Guide

Published: 29 June 2016 Publication History

Abstract

This paper presents a mobile augmented reality guide for cultural heritage. The main focus of this research was to examine user experiences in a mobile augmented reality tourist guide. Real-time tracking was performed using either computer vision techniques or sensors technologies (i.e. GPS and gyroscopes). The main features of the AR touristic application were evaluated with 30 healthy volunteers (15 males and 15 females). Results showed that users found the sensor approach easy to use and intuitive. The majority reported fast adaptation to the AR application. As far as gender differences are concerned, females were more satisfied with the AR experience compared to males and also reported higher temporal demand. Overall, feedback showed that AR technology has all the potential to be used for tourist guides since it is easy to use and intuitive.

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cover image ACM Other conferences
PETRA '16: Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments
June 2016
455 pages
ISBN:9781450343374
DOI:10.1145/2910674
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 29 June 2016

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Author Tags

  1. augmented reality
  2. cultural heritage
  3. urban environments

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Cited By

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  • (2024)UnityGeoAR: A geolocation Augmented Reality package for Unity3DSoftwareX10.1016/j.softx.2024.10177427(101774)Online publication date: Sep-2024
  • (2023)Gracz-turysta. Przewodniki po grach i kształtowanie doświadczenia użytkownikaImages. The International Journal of European Film, Performing Arts and Audiovisual Communication10.14746/i.2023.33.42.633:42(103-114)Online publication date: 3-Jul-2023
  • (2023)Evaluating the Usability of Mobile-Based Augmented Reality Applications for Education: A Systematic ReviewResearch on E-Learning and ICT in Education10.1007/978-3-031-34291-2_7(105-135)Online publication date: 1-Jul-2023
  • (2022)Tangible and Personalized DS Application Approach in Cultural Heritage: The CHATS ProjectComputers10.3390/computers1102001911:2(19)Online publication date: 31-Jan-2022
  • (2022)Embedded AR Storytelling Supports Active Indexing at Historical PlacesProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3501328(1-12)Online publication date: 13-Feb-2022
  • (2022)Proposal of an Immersive Tourism System in Vehicle for Seasonal Scenery2022 IEEE 11th Global Conference on Consumer Electronics (GCCE)10.1109/GCCE56475.2022.10014081(820-824)Online publication date: 18-Oct-2022
  • (2022)ART for Art Revisited: Analysing Technology Adoption Through AR Taxonomy for Art and Cultural HeritageAugmented Reality Art10.1007/978-3-030-96863-2_1(3-23)Online publication date: 17-May-2022
  • (2021)Augmented Reality Systems and Their Future in Tourism: Before, During and After the JourneyAugmented Reality in Tourism, Museums and Heritage10.1007/978-3-030-70198-7_3(49-67)Online publication date: 25-Apr-2021
  • (2021)Usability evaluation of augmented reality‐based maintenance instruction systemHuman Factors and Ergonomics in Manufacturing & Service Industries10.1002/hfm.2094232:3(239-255)Online publication date: 11-Oct-2021
  • (2020)A Survey of Augmented Reality Applications in Cultural HeritageInternational Journal of Computational Methods in Heritage Science10.4018/IJCMHS.20190701073:2(118-147)Online publication date: 1-Oct-2020
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