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Hand Contact between Remote Users through Virtual Avatars

Published: 23 May 2016 Publication History
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  • Abstract

    We present an avatar animation technique for a telepresence system that allows for the hand contact, especially handshaking, between remote users. The key idea is that, while the avatar follows the remote user's motion normally, it modifies the motion to create and maintain hand contact with the local user when the two users try to engage hand contact. To this end, we develop the support vector machine (SVM)-based classifiers to recognize the users' intention for contact interaction, and online motion generation method to create realistic image sequence of an avatar to realize the continuous contact with the user. A user study has been conducted to verify the effect of our method on the social telepresence.

    References

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    Beck, S., Kunert, A., Kulik, A., and Froehlich, B. 2013. Immersive group-to-group telepresence. Visualization and Computer Graphics, IEEE Transactions on. 19, 4, 616--625.
    [2]
    Ho, E. S., Chan, J. C., Komura, T., and Leung, H. 2013. Interactive partner control in close interactions for real-time applications. ACM Transactions on Multimedia Computing, Communications, and Applications (TOMM) (June. 2013). 9, 3:21. DOI= http://dl.acm.org/citation.cfm?id=2487274.
    [3]
    Nakanishi, H., Kato, K., and Ishiguro, H. 2011. Zoom cameras and movable displays enhance social telepresence. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Vancouver, BC, May 07-12, 2011). CHI '11. ACM, New York, NY, 63--72. DOI= http://dl.acm.org/citation.cfm?id=1978953.
    [4]
    Nakanishi, H., Tanaka, K., and Wada, Y. 2014. Remote handshaking: touch enhances video-mediated social telepresence. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (Toronto, Canada, April 26 -- May 01, 2014). CHI '14. ACM, New York, NY, 2143--2152. DOI= http://dl.acm.org/citation.cfm?id=2557169.
    [5]
    Tanaka, K., Nakanishi, H., and Ishiguro, H. 2014. Robot conferencing: physically embodied motions enhance social telepresence. In CHI'14 Extended Abstracts on Human Factors in Computing Systems (Toronto, Canada, April 26 -- May 01, 2014). CHI EA '14. ACM, New York, NY, 1591--1596. DOI= http://dl.acm.org/citation.cfm?id=2581162.
    [6]
    Vogt, D., Grehl, S., Berger, E., Amor, H. B., and Jung, B. 2014. A data-driven method for real-time character animation in human-agent interaction. In Intelligent Virtual Agents (August. 2014). Springer International Publishing, 463--476. DOI=http://link.springer.com/chapter/10.1007/978-3-319-09767-1_57.

    Cited By

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    • (2023)Online Avatar Motion Adaptation to Morphologically‐similar SpacesComputer Graphics Forum10.1111/cgf.1474042:2(13-24)Online publication date: 23-May-2023
    • (2023)Scene-aware Motion Redirection in Telecommunication2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00164(643-644)Online publication date: Mar-2023
    • (2023)RemoteTouch: Enhancing Immersive 3D Video Communication with Hand Touch2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00016(1-10)Online publication date: Mar-2023
    • Show More Cited By

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    Published In

    cover image ACM Other conferences
    CASA '16: Proceedings of the 29th International Conference on Computer Animation and Social Agents
    May 2016
    200 pages
    ISBN:9781450347457
    DOI:10.1145/2915926
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 23 May 2016

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    Author Tags

    1. 3D Telepresence
    2. Avatar interaction
    3. Character animation
    4. Contact interaction

    Qualifiers

    • Short-paper
    • Research
    • Refereed limited

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    Conference

    CASA '16
    CASA '16: Computer Animation and Social Agents
    May 23 - 25, 2016
    Geneva, Switzerland

    Acceptance Rates

    Overall Acceptance Rate 18 of 110 submissions, 16%

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    Cited By

    View all
    • (2023)Online Avatar Motion Adaptation to Morphologically‐similar SpacesComputer Graphics Forum10.1111/cgf.1474042:2(13-24)Online publication date: 23-May-2023
    • (2023)Scene-aware Motion Redirection in Telecommunication2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00164(643-644)Online publication date: Mar-2023
    • (2023)RemoteTouch: Enhancing Immersive 3D Video Communication with Hand Touch2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00016(1-10)Online publication date: Mar-2023
    • (2021)Hierarchical learning recurrent neural networks for 3D motion synthesisInternational Journal of Machine Learning and Cybernetics10.1007/s13042-021-01304-w12:8(2255-2267)Online publication date: 29-Mar-2021
    • (2020)Effects of Locomotion Style and Body Visibility of a Telepresence Avatar2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR46266.2020.1581319786286(1-9)Online publication date: Mar-2020
    • (2019)Towards a Māori Telepresence System2019 International Conference on Image and Vision Computing New Zealand (IVCNZ)10.1109/IVCNZ48456.2019.8961016(1-6)Online publication date: Dec-2019
    • (2017)[POSTER] A Predictive Approach to On-line Time Warping of Motion2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)10.1109/ISMAR-Adjunct.2017.52(149-154)Online publication date: Oct-2017
    • (2016)Retargeting Human-Object Interaction to Virtual AvatarsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2016.259378022:11(2405-2412)Online publication date: 1-Nov-2016

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