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Game Kits: Metadesign considerations on game modding for learning

Published: 21 June 2016 Publication History
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  • Abstract

    Today's technologies that blur the distinction between users and designers have empowered end-users to engage with powerful learning activities like game modding. In this paper we discuss the characteristics of modding tools as expressive media that support teachers and students alike, to integrate in games their knowledge and ideas without being restricted by tools bound to the way the game is implemented; i.e. mainly through programming and STEM knowledge. We present work in progress on "Sus-X", a GameKit that generates SimCity like games and provides pedagogically designed modding tools. We explore the expressive power of "Sus-X", through two studies with students that engaged in modification of two different games created with "Sus-X": one game involved urban sustainability and the other involved nutrition.

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    • (2020)Constructive Alignment in Game Design for Learning Activities in Higher EducationInformation10.3390/info1103012611:3(126)Online publication date: 25-Feb-2020

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    Published In

    cover image ACM Conferences
    IDC '16: Proceedings of the The 15th International Conference on Interaction Design and Children
    June 2016
    774 pages
    ISBN:9781450343138
    DOI:10.1145/2930674
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 21 June 2016

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    Author Tags

    1. End-Users
    2. Game modding
    3. Half-baked microworlds
    4. Learning

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    • Extended-abstract
    • Research
    • Refereed limited

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    IDC '16
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    IDC '16: Interaction Design and Children
    June 21 - 24, 2016
    Manchester, United Kingdom

    Acceptance Rates

    IDC '16 Paper Acceptance Rate 36 of 77 submissions, 47%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

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    • (2020)Constructive Alignment in Game Design for Learning Activities in Higher EducationInformation10.3390/info1103012611:3(126)Online publication date: 25-Feb-2020

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