Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/2930674.2938612acmconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
extended-abstract

Collaborative Conversational Language Learning with CityCompass

Published: 21 June 2016 Publication History

Abstract

CityCompass promotes collaborative conversational language learning by means of way-findings tasks situated in panoramic views of a city. Two remotely located participants have to navigate these 360 city panoramas as a tourist or a guide, to arrive at a preassigned destination. The application supports three modes of interaction and immersion: traditional mouse and keyboard interaction, embodied interaction using the Microsoft Kinect sensor and a virtual reality supporting 360 degree video panoramas on a mobile phone placed inside virtual reality googles (Samsung Gear VR).
CityCompass was demoed at the Computer Supported Collaborative Work (CSCW) 2016 conference and it won the best demo award. We believe that at IDC is extremely well suited for CityCompass as it was designed for and is used by children in schools.

References

[1]
Pekka Kallioniemi, Jaakko Hakulinen, Tuuli Keskinen, Markku Turunen, Tomi Heimonen, Laura Pihkala-Posti, Mikael Uusi-Mäkelä, Pentti Hietala, Jussi Okkonen, and Roope Raisamo. 2013. Evaluating landmark attraction model in collaborative wayfinding in virtual learning environments. In Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia (MUM '13). Article 33 http://doi.acm.org/10.1145/2541831.2541849
[2]
Pekka Kallioniemi, Pekka, Laura-Pihkala Posti, Jaakko Hakulinen, Markku Turunen, Tuuli Keskinen and Roope Raisamo. 2015. Berlin Kompass: Multimodal Gameful Empowerment for Foreign Language Learning. Journal of Educational Technology Systems 43, no. 4. 429--450.
[3]
Laura Pihkala-Posti, Pekka Kallioniemi, Mikael Uusi-Mäkelä, Pentti Hietala, Jaakko Hakulinen, Markku Turunen, Jussi Okkonen, Sanna Kangas, Roope Raisamo, and Tuuli Keskinen. 2014. Collaborative learner autonomy and immersion in embodied virtual language learning environment. In World Conference on Educational Multimedia, Hypermedia and Telecommunications 1:1381--1390.

Cited By

View all
  • (2024)A Systematic Review of State-of-the-Art Practices in Multi-user Virtual Reality LearningTechnology Enhanced Learning for Inclusive and Equitable Quality Education10.1007/978-3-031-72315-5_33(483-497)Online publication date: 16-Sep-2024
  • (2023)A systematic review of SVVR in language education in terms of the ADDIE modelInteractive Learning Environments10.1080/10494820.2023.227774732:10(6672-6697)Online publication date: 21-Nov-2023
  • (2019)Exploring Globally Inclusive Online Collaboration for Indian and Finnish SchoolchildrenProceedings of the 18th ACM International Conference on Interaction Design and Children10.1145/3311927.3323119(153-160)Online publication date: 12-Jun-2019

Index Terms

  1. Collaborative Conversational Language Learning with CityCompass

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Conferences
    IDC '16: Proceedings of the The 15th International Conference on Interaction Design and Children
    June 2016
    774 pages
    ISBN:9781450343138
    DOI:10.1145/2930674
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

    Sponsors

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 21 June 2016

    Check for updates

    Author Tags

    1. Collaborative Online Language Learning
    2. Gesture-based Interaction

    Qualifiers

    • Extended-abstract
    • Research
    • Refereed limited

    Conference

    IDC '16
    Sponsor:
    IDC '16: Interaction Design and Children
    June 21 - 24, 2016
    Manchester, United Kingdom

    Acceptance Rates

    IDC '16 Paper Acceptance Rate 36 of 77 submissions, 47%;
    Overall Acceptance Rate 172 of 578 submissions, 30%

    Upcoming Conference

    IDC '25
    Interaction Design and Children
    June 23 - 26, 2025
    Reykjavik , Iceland

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • Downloads (Last 12 months)8
    • Downloads (Last 6 weeks)3
    Reflects downloads up to 13 Jan 2025

    Other Metrics

    Citations

    Cited By

    View all
    • (2024)A Systematic Review of State-of-the-Art Practices in Multi-user Virtual Reality LearningTechnology Enhanced Learning for Inclusive and Equitable Quality Education10.1007/978-3-031-72315-5_33(483-497)Online publication date: 16-Sep-2024
    • (2023)A systematic review of SVVR in language education in terms of the ADDIE modelInteractive Learning Environments10.1080/10494820.2023.227774732:10(6672-6697)Online publication date: 21-Nov-2023
    • (2019)Exploring Globally Inclusive Online Collaboration for Indian and Finnish SchoolchildrenProceedings of the 18th ACM International Conference on Interaction Design and Children10.1145/3311927.3323119(153-160)Online publication date: 12-Jun-2019

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media