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Real-time collection and analysis of 3-Kinect v2 skeleton data in a single application

Published: 24 July 2016 Publication History

Abstract

It was not possible to do reliable 3D skeletal tracking with the currently publicly available inexpensive consumer grade hardware/software tools, such as depth cameras and their SDKs using multiple of such sensors in a single application (e.g., a game, motion recording for animation, or 3D scanning).
We successfully attached 3 Kinect v2 sensors to a single application to track skeletal data without using Microsoft's Kinect 2 SDK. We created a new toolkit -- MultiCamTk++ for 3 or more Kinects v2 with skeleton support in C++. It is a successor of our previous version, MultiCamTk, done in Processing/Java that had no skeletal tracking. We achieve high resiliency and good frame rate even if 1--2 Kinects are disconnected at runtime. We are able to receive the skeleton data from the multiple sources to correlate the coordinates for spatial 3D user tracking.

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ZIP File (a53-mokhov.zip)
Supplemental files.

Reference

[1]
Xiang, L., Echtler, F., Kerl, C., Blake, J., et al., 2016. libfreenect2: Release 0.2, Apr. https://github.com/OpenKinect/libfreenect2.

Cited By

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  • (2018)A software library for sign recognition through natural interface devices2018 13th Iberian Conference on Information Systems and Technologies (CISTI)10.23919/CISTI.2018.8399280(1-6)Online publication date: Jun-2018
  • (2018)Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)10.1109/VS-Games.2018.8493443(1-4)Online publication date: Sep-2018
  • (undefined)몰입형 가상현실을 위한 다중 키넥트 기반 휴대용 전방향 네비게이션 시스템 개발 (Development of a Multiple Kinect Based Portable Omnidirectional Navigation System for Immersive Virtual Reality)SSRN Electronic Journal10.2139/ssrn.3374271

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Published In

cover image ACM Conferences
SIGGRAPH '16: ACM SIGGRAPH 2016 Posters
July 2016
170 pages
ISBN:9781450343718
DOI:10.1145/2945078
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 24 July 2016

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Author Tags

  1. 3D sekeletal tracking
  2. OpenCV
  3. OpenGL
  4. frameworks
  5. libfreenect2
  6. motion capture
  7. multi Kinect v2
  8. real-time

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  • Poster

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  • CAS-RCSC

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SIGGRAPH '16
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Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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Cited By

View all
  • (2018)A software library for sign recognition through natural interface devices2018 13th Iberian Conference on Information Systems and Technologies (CISTI)10.23919/CISTI.2018.8399280(1-6)Online publication date: Jun-2018
  • (2018)Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)10.1109/VS-Games.2018.8493443(1-4)Online publication date: Sep-2018
  • (undefined)몰입형 가상현실을 위한 다중 키넥트 기반 휴대용 전방향 네비게이션 시스템 개발 (Development of a Multiple Kinect Based Portable Omnidirectional Navigation System for Immersive Virtual Reality)SSRN Electronic Journal10.2139/ssrn.3374271

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