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Camera tracking in visual effects an industry perspective of structure from motion

Published: 23 July 2016 Publication History

Abstract

The 'Matchmove', or camera-tracking process is a crucial task and one of the first to be performed in the visual effects pipeline. An accurate solve for camera movement is imperative and will have an impact on almost every other part of the pipeline downstream. In this work we present a comprehensive analysis of the process at a major visual effects studio, drawing on a large dataset of real shots. We also present guidelines and rules-of-thumb for camera tracking scheduling which are, in what we believe to be an industry first, backed by statistical data drawn from our dataset. We also make available data from our pipeline which shows the amount of time spent on camera tracking and the types of shot that are most common in our work. We hope this will be of interest to the wider computer vision research community and will assist in directing future research.

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Cited By

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  • (2024)The Effect of AI on Animation Production Efficiency: An Empirical Investigation Through the Network Data Envelopment AnalysisElectronics10.3390/electronics1324500113:24(5001)Online publication date: 19-Dec-2024
  • (2024)Visual tracking in video sequences based on biologically inspired mechanismsComputer Vision and Image Understanding10.1016/j.cviu.2018.10.002239:COnline publication date: 1-Feb-2024
  • (2022)Using Video-Assisted Learning in Teaching Camera Tracking to Visual Effects Students in Malaysia – A Review2nd International Conference on Creative Multimedia 2022 (ICCM 2022)10.2991/978-2-494069-57-2_9(67-74)Online publication date: 24-Dec-2022
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cover image ACM Conferences
DigiPro '16: Proceedings of the 2016 Symposium on Digital Production
July 2016
70 pages
ISBN:9781450344296
DOI:10.1145/2947688
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 23 July 2016

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Author Tags

  1. VFX
  2. camera tracking
  3. matchmove
  4. motion pictures
  5. structure from motion

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DigiPro '16: The Digital Production Symposium
July 23, 2016
California, Anaheim

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Cited By

View all
  • (2024)The Effect of AI on Animation Production Efficiency: An Empirical Investigation Through the Network Data Envelopment AnalysisElectronics10.3390/electronics1324500113:24(5001)Online publication date: 19-Dec-2024
  • (2024)Visual tracking in video sequences based on biologically inspired mechanismsComputer Vision and Image Understanding10.1016/j.cviu.2018.10.002239:COnline publication date: 1-Feb-2024
  • (2022)Using Video-Assisted Learning in Teaching Camera Tracking to Visual Effects Students in Malaysia – A Review2nd International Conference on Creative Multimedia 2022 (ICCM 2022)10.2991/978-2-494069-57-2_9(67-74)Online publication date: 24-Dec-2022
  • (2021)Artificial intelligence in the creative industries: a reviewArtificial Intelligence Review10.1007/s10462-021-10039-7Online publication date: 2-Jul-2021
  • (2020)High-resolution, non-invasive animal tracking and reconstruction of local environment in aquatic ecosystemsMovement Ecology10.1186/s40462-020-00214-w8:1Online publication date: 23-Jun-2020
  • (2017)A workflow for Web3D interactive outdoor scene visualisationProceedings of the 22nd International Conference on 3D Web Technology10.1145/3055624.3080880(1-4)Online publication date: 5-Jun-2017

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