Cited By
View all- Pei RMa KWang F(2018)12.2: A 3D Display Parallel System: Light Field Re‐rendering and Depth Sense OptimizationSID Symposium Digest of Technical Papers10.1002/sdtp.1265849:S1(125-131)Online publication date: 28-Nov-2018
We present a GPU-based real-time rendering method that simulates high-quality depth-of-field effects, similar in quality to multiview accumulation methods. Most real-time approaches have difficulties to obtain good approximations of visibility and view-...
We present a GPU-based real-time rendering method that simulates high-quality depth-of-field effects, similar in quality to multiview accumulation methods. Most real-time approaches have difficulties to obtain good approximations of visibility and view-...
Three-dimensional content 3D creation has received a lot of attention due to numerous successes of 3D entertainment. Accurate estimation of depth information is necessary for efficient 3D content creation. In this paper, we propose a disparity map ...
Association for Computing Machinery
New York, NY, United States
Check if you have access through your login credentials or your institution to get full access on this article.
Sign in