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extended-abstract

A comparative pilot study of historical artifacts in a CAVE automatic virtual reality environment versus paper-based artifacts

Published: 06 September 2016 Publication History

Abstract

The purpose of this research is to synthesize and transform real world physical environments (PE) into a CAVE automatic virtual reality system (CAVE) by using three-dimensional (3D) models of cultural and historical artifacts. 3D models are often used in many applications including visualizations and digital preservation. Virtual reality is used to improve perception and sensation and to better understand products and environments for studying human factors and behaviors. As a pilot study, we developed and prototyped a customizable 3D physical environment using historical data and archives into an interactive CAVE virtual reality (VR) system. We then conducted a study of user preferences using pretest and post-test questionnaires of the CAVE versus paper-based artifacts.

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Cited By

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  • (2024)Virtual Versus Reality: A Systematic Review of Real-World Built Environment Tasks Performed in CAVEs and a Framework for Performance and Experience EvaluationVirtual Worlds10.3390/virtualworlds30400283:4(536-571)Online publication date: 20-Nov-2024
  • (2023)Visualization in virtual reality: a systematic reviewVirtual Reality10.1007/s10055-023-00753-827:2(1447-1480)Online publication date: 17-Jan-2023
  • (2022)Interactive Exploration of Virtual Heritage by Means of Natural GesturesApplied Sciences10.3390/app1209445212:9(4452)Online publication date: 28-Apr-2022

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cover image ACM Conferences
MobileHCI '16: Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
September 2016
664 pages
ISBN:9781450344135
DOI:10.1145/2957265
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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New York, NY, United States

Publication History

Published: 06 September 2016

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Author Tags

  1. 3D modeling
  2. 3D visualization
  3. CAVE automatic virtual reality
  4. human computer interaction
  5. human factors
  6. user-centered design

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Overall Acceptance Rate 202 of 906 submissions, 22%

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Cited By

View all
  • (2024)Virtual Versus Reality: A Systematic Review of Real-World Built Environment Tasks Performed in CAVEs and a Framework for Performance and Experience EvaluationVirtual Worlds10.3390/virtualworlds30400283:4(536-571)Online publication date: 20-Nov-2024
  • (2023)Visualization in virtual reality: a systematic reviewVirtual Reality10.1007/s10055-023-00753-827:2(1447-1480)Online publication date: 17-Jan-2023
  • (2022)Interactive Exploration of Virtual Heritage by Means of Natural GesturesApplied Sciences10.3390/app1209445212:9(4452)Online publication date: 28-Apr-2022

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