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MobiBee: a mobile treasure hunt game for location-dependent fingerprint collection

Published: 12 September 2016 Publication History

Abstract

Constructing a location-dependent fingerprint map is one of the essential steps for fingerprint-based indoor localization. A comprehensive site survey is time-consuming, labor-intensive, and subjects to environmental changes. In this work, we develop a mobile participatory game, MobiBee, to collect fingerprints with the help of quick response (QR) codes (posted on walls or pillars as location tags). Various incentive strategies, including monetary, entertainment and competition, are utilized. The location marker is deliberately designed to ensure that fingerprints are collected at the targeted locations in a stationary manner. Interestingly, a few instances of QR code forgery have been identified during the game play, which exposes the vulnerability of using QR code in indoor localization. A fraud detection mechanism is hence proposed. Experiments show that the proposed approach can accurately detect the QR code forgery and improve indoor localization accuracy.

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Cited By

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  • (2024)Operationalizing the Use of Sensor Data in Mobile Crowdsensing: A Systematic Review and Practical GuidelinesCollaborative Computing: Networking, Applications and Worksharing10.1007/978-3-031-54531-3_13(229-248)Online publication date: 23-Feb-2024
  • (2023)A Study on Mobile Crowd Sensing Systems for Healthcare ScenariosIEEE Access10.1109/ACCESS.2023.334215811(140325-140347)Online publication date: 2023
  • (2022)ExperienceProceedings of the 28th Annual International Conference on Mobile Computing And Networking10.1145/3495243.3560546(147-157)Online publication date: 14-Oct-2022
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    cover image ACM Conferences
    UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct
    September 2016
    1807 pages
    ISBN:9781450344623
    DOI:10.1145/2968219
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 12 September 2016

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    Author Tags

    1. crowdsourcing
    2. fingerprint
    3. gamification
    4. mobile app
    5. participation
    6. quick response code

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    Overall Acceptance Rate 764 of 2,912 submissions, 26%

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    Cited By

    View all
    • (2024)Operationalizing the Use of Sensor Data in Mobile Crowdsensing: A Systematic Review and Practical GuidelinesCollaborative Computing: Networking, Applications and Worksharing10.1007/978-3-031-54531-3_13(229-248)Online publication date: 23-Feb-2024
    • (2023)A Study on Mobile Crowd Sensing Systems for Healthcare ScenariosIEEE Access10.1109/ACCESS.2023.334215811(140325-140347)Online publication date: 2023
    • (2022)ExperienceProceedings of the 28th Annual International Conference on Mobile Computing And Networking10.1145/3495243.3560546(147-157)Online publication date: 14-Oct-2022
    • (2022)On Enabling Mobile Crowd Sensing for Data Collection in Smart Agriculture: A VisionIEEE Systems Journal10.1109/JSYST.2021.310410716:1(132-143)Online publication date: Mar-2022
    • (2019)A Survey on Mobile Crowdsensing Systems: Challenges, Solutions, and OpportunitiesIEEE Communications Surveys & Tutorials10.1109/COMST.2019.291403021:3(2419-2465)Online publication date: Nov-2020
    • (2019)Data-Oriented Mobile Crowdsensing: A Comprehensive SurveyIEEE Communications Surveys & Tutorials10.1109/COMST.2019.291085521:3(2849-2885)Online publication date: Nov-2020
    • (2018)Task Allocation in Spatial Crowdsourcing: Current State and Future DirectionsIEEE Internet of Things Journal10.1109/JIOT.2018.28159825:3(1749-1764)Online publication date: Jun-2018
    • (2018)The BLE Fingerprint Map Fast Construction Method for Indoor LocalizationAlgorithms and Architectures for Parallel Processing10.1007/978-3-030-05063-4_26(326-340)Online publication date: 7-Dec-2018
    • (2017)Detecting Location Fraud in Indoor Mobile CrowdsensingProceedings of the First ACM Workshop on Mobile Crowdsensing Systems and Applications10.1145/3139243.3139252(44-49)Online publication date: 6-Nov-2017
    • (2017)TuRF: Fast data collection for fingerprint-based indoor localization2017 International Conference on Indoor Positioning and Indoor Navigation (IPIN)10.1109/IPIN.2017.8115897(1-8)Online publication date: Sep-2017
    • Show More Cited By

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