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TakeOut: drawing application using distributed user interface for being close to real experience

Published: 12 September 2016 Publication History

Abstract

Nowadays, people who use multiple devices at the same time have been on the increase. This multi-device environment gives a good opportunity to expand the limited interaction as using Smartphone only. In this study, we present TakeOut, drawing application based on cross-device interaction of the smartphone and the smartwatch. TakeOut can be interacted on the smartphone and the smartwatch as each canvas and palette. It can extend the smartphone screen and enable drawing interaction using whole the smartphone screen. Through user study, we have identified very encouraging feedback and usability of the application.

References

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Jun Rekimoto. 1997. Pick-and-Drop: A direct Manipulation Technique for Multiple Computer Environments. In Proceedings of the 10th annual ACM symposium on User interface software and technology (UIST '97), 31--39. http://dl.acm.org/citation.cfm?id=263407.263505
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Luyten, K. and Coninx, K. Distributed User Interface Elements to support Smart Interaction Spaces. In Multimedia, Seventh IEEE International Symposium on, 277--286.
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Niklas Elmqvist. 2011. Distributed User Interfaces: State of the Art. Springer London, 1--12.
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Procreate pocket App. Retrieved from http://procreate.si/pocket/
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Robert Hardy, Enrico Rukzio. 2008. Touch & interact: touch-based interaction of mobile phones with displays. In Proceedings of the 10th international conference on Human computer interaction with mobile devices and services (MobileHCI'08), 245--254 http://dl.acm.org/citation.cfm?id=1409267.
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Ulrich von Zadow, Wolfgang Büschel, Ricardo sLangner, Raimund Dachselt. 2014. SleeD: Using a Sleeve Display to Interact with Touch-sensitive Display Walls. In Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces (ITS '14), 129--138. http://dl.acm.org/citation.cfm?id=2669507
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Xiang 'Anthony' Chen, Tovi Grossman, Daniel Wigdor. 2014. Duet: exploring joint interactions on a smart phone and a smart watch. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '14), 159--168. http://dl.acm.org/citation.cfm?id=2556955

Cited By

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  • (2021)A mechanism for blind-friendly user interface adaptation of mobile apps: a case study for improving the user experience of the blind peopleJournal of Ambient Intelligence and Humanized Computing10.1007/s12652-021-03393-513:5(2841-2871)Online publication date: 23-Jul-2021
  • (2019)Device Transition: Understanding Usability Issues in Shifting a Device During a TaskDesign, User Experience, and Usability. User Experience in Advanced Technological Environments10.1007/978-3-030-23541-3_14(178-191)Online publication date: 3-Jul-2019
  • (2018)SocioCon: A Social Circle for Your Interactive DevicesDesign, User Experience, and Usability: Designing Interactions10.1007/978-3-319-91803-7_47(623-639)Online publication date: 2-Jun-2018
  • Show More Cited By

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  1. TakeOut: drawing application using distributed user interface for being close to real experience

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    Published In

    cover image ACM Conferences
    UbiComp '16: Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct
    September 2016
    1807 pages
    ISBN:9781450344623
    DOI:10.1145/2968219
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 12 September 2016

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    Author Tags

    1. cross-device interaction
    2. distributed user interface
    3. drawing application

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    Overall Acceptance Rate 764 of 2,912 submissions, 26%

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    View all
    • (2021)A mechanism for blind-friendly user interface adaptation of mobile apps: a case study for improving the user experience of the blind peopleJournal of Ambient Intelligence and Humanized Computing10.1007/s12652-021-03393-513:5(2841-2871)Online publication date: 23-Jul-2021
    • (2019)Device Transition: Understanding Usability Issues in Shifting a Device During a TaskDesign, User Experience, and Usability. User Experience in Advanced Technological Environments10.1007/978-3-030-23541-3_14(178-191)Online publication date: 3-Jul-2019
    • (2018)SocioCon: A Social Circle for Your Interactive DevicesDesign, User Experience, and Usability: Designing Interactions10.1007/978-3-319-91803-7_47(623-639)Online publication date: 2-Jun-2018
    • (2017)Exploring Context-Aware User Interfaces for Smartphone-Smartwatch Cross-Device InteractionProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/31309341:3(1-21)Online publication date: 11-Sep-2017
    • (2017)SynCroProceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems10.1145/3027063.3053088(1794-1801)Online publication date: 6-May-2017

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