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Generation of Miro's Surrealism

Published: 24 September 2016 Publication History

Abstract

In this paper, we present a programmed experiment and the results on automatic generation of Joan Miro style of surrealism. Combining the artist's aesthetic theory with the authors' own understanding, the paper analyzes the characteristics of Miro's work and proposes a process modeling approach that consists of four steps: structured drawing, adaptive coloring, space filling and noise injection. The generation process is described in details and sample generated images styled on Miro's paintings are also demonstrated and discussed. By extracting and coding pictorial elements in paintings of Miro, different styled images could be generated under different sets of parameters.

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    cover image ACM Other conferences
    VINCI '16: Proceedings of the 9th International Symposium on Visual Information Communication and Interaction
    September 2016
    173 pages
    ISBN:9781450341493
    DOI:10.1145/2968220
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 24 September 2016

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    Author Tags

    1. Generative art
    2. Joan Miro
    3. Process modeling
    4. Surrealistic paintings

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    VINCI '16

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    VINCI '16 Paper Acceptance Rate 14 of 42 submissions, 33%;
    Overall Acceptance Rate 71 of 193 submissions, 37%

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    Cited By

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    • (2021)GDot: Drawing Graphs with Dots and Circles2021 IEEE 14th Pacific Visualization Symposium (PacificVis)10.1109/PacificVis52677.2021.00029(156-165)Online publication date: Apr-2021
    • (2021)A Comprehensive Survey on Computational Aesthetic Evaluation of Visual Art Images: Metrics and ChallengesIEEE Access10.1109/ACCESS.2021.30830759(77164-77187)Online publication date: 2021
    • (2021)Combination of certainty and uncertainty: Using FusionGAN to create abstract paintingsNeural Networks10.1016/j.neunet.2021.09.001144(443-454)Online publication date: Dec-2021
    • (2020)Fictional Characters as Adaptive Systems: The Malaspina and de Graaf Gardens10.14236/ewic/EVA2020.57Online publication date: Jul-2020
    • (2020)The Computer-Based Generation of Fonts in the Style of KandinskyLeonardo10.1162/leon_a_01888(1-11)Online publication date: 13-Feb-2020
    • (2019)An Abstract Painting Generation Method Based on Deep Generative ModelNeural Processing Letters10.1007/s11063-019-10063-3Online publication date: 15-Jun-2019
    • (2018)Computational aesthetics and applicationsVisual Computing for Industry, Biomedicine, and Art10.1186/s42492-018-0006-11:1Online publication date: 5-Sep-2018
    • (2017)Computer-Generated Abstract Paintings Oriented by the Color Composition of ImagesInformation10.3390/info80200688:2(68)Online publication date: 20-Jun-2017
    • (2017)Towards a design generation methodologyProceedings of the 10th International Symposium on Visual Information Communication and Interaction10.1145/3105971.3108444(71-72)Online publication date: 14-Aug-2017
    • (2017)Computer-aided generation of mandala thangka patternsProceedings of the 10th International Symposium on Visual Information Communication and Interaction10.1145/3105971.3105974(93-100)Online publication date: 14-Aug-2017
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