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Are Kindergarten Children Ready for Indirect Drag Interactions?

Published: 06 November 2016 Publication History

Abstract

Several studies have shown the suitability of the direct manipulation style and the multi-touch technology for kindergarteners and, as a result, direct dragging has been established as the standard way of interaction when supporting drag manipulations for them. However, there are scenarios in which direct dragging is not appropriate. For example, when the object to be dragged has to move at a fixed speed or performing an animation independent of the actual direct movement speed or trajectory of the user's hand. However, nobody has yet explored the suitability of indirect dragging interaction mechanisms that allow designers to effectively implement these scenarios. This paper evaluates different mechanisms of indirect dragging manipulations (Tap-based, Accelerometer-based and Buttons-based) in order to identify those that could be used by kindergarteners in scenarios where the direct dragging is not suitable. The results show that even though kindergarten children are able to effectively use different types of indirect dragging techniques, some considerations in terms of completion time and precision must be taken into account.

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Cited By

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  • (2021)Tangible interfaces in early years’ education: a systematic reviewPersonal and Ubiquitous Computing10.1007/s00779-021-01556-x26:1(39-77)Online publication date: 23-May-2021
  • (2020)Mathematics Lesson using Accelerometer Sensor Interaction in Handheld Augemented Reality Application for Kindergarten2020 6th International Conference on Interactive Digital Media (ICIDM)10.1109/ICIDM51048.2020.9339655(1-6)Online publication date: 14-Dec-2020

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  1. Are Kindergarten Children Ready for Indirect Drag Interactions?

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    cover image ACM Conferences
    ISS '16: Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces
    November 2016
    554 pages
    ISBN:9781450342483
    DOI:10.1145/2992154
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 06 November 2016

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    Author Tags

    1. guidelines
    2. kindergarten
    3. multi-touch interaction
    4. usability evaluation

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    Funding Sources

    • Spanish Ministry of Economy and Competitiveness and funded by the European Development Regional Fund (EDRF-FEDER)
    • FPU program from the Spanish Ministry of Education, Culture and Sports
    • VALi+d from GVA

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    ISS '16 Paper Acceptance Rate 33 of 119 submissions, 28%;
    Overall Acceptance Rate 147 of 533 submissions, 28%

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    Cited By

    View all
    • (2021)Tangible interfaces in early years’ education: a systematic reviewPersonal and Ubiquitous Computing10.1007/s00779-021-01556-x26:1(39-77)Online publication date: 23-May-2021
    • (2020)Mathematics Lesson using Accelerometer Sensor Interaction in Handheld Augemented Reality Application for Kindergarten2020 6th International Conference on Interactive Digital Media (ICIDM)10.1109/ICIDM51048.2020.9339655(1-6)Online publication date: 14-Dec-2020

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