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PedVR: simulating gaze-based interactions between a real user and virtual crowds

Published: 02 November 2016 Publication History
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  • Abstract

    We present a novel interactive approach, PedVR, to generate plausible behaviors for a large number of virtual humans, and to enable natural interaction between the real user and virtual agents. Our formulation is based on a coupled approach that combines a 2D multi-agent navigation algorithm with 3D human motion synthesis. The coupling can result in plausible movement of virtual agents and can generate gazing behaviors, which can considerably increase the believability. We have integrated our formulation with the DK-2 HMD and demonstrate the benefits of our crowd simulation algorithm over prior decoupled approaches. Our user evaluation suggests that the combination of coupled methods and gazing behavior can considerably increase the behavioral plausibility.

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        cover image ACM Conferences
        VRST '16: Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology
        November 2016
        363 pages
        ISBN:9781450344913
        DOI:10.1145/2993369
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        Published: 02 November 2016

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        Author Tags

        1. crowds
        2. human agents
        3. multi-agent simulation
        4. virtual reality

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        • (2024)Assessing Human Reactions in a Virtual Crowd Based on Crowd Disposition, Perceived Agency, and User TraitsACM Transactions on Applied Perception10.1145/365867021:3(1-21)Online publication date: 13-Apr-2024
        • (2024)Impact of Socio-Demographic Attributes and Mutual Gaze of Virtual Humans on Users’ Visual Attention and Collision Avoidance in VRIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332951530:9(6146-6163)Online publication date: Sep-2024
        • (2024)Position-Aware 3D Facial Expression Mapping Using Ray Casting and BlendshapeEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_376(1442-1446)Online publication date: 5-Jan-2024
        • (2023)Cognitive Model of Agent Exploration with Vision and Signage UnderstandingComputer Graphics Forum10.1111/cgf.1463141:8(143-154)Online publication date: 20-Mar-2023
        • (2022)Interaction in Social SpaceThe Handbook on Socially Interactive Agents10.1145/3563659.3563662(3-44)Online publication date: 27-Oct-2022
        • (2022)An Evaluation of Native versus Foreign Communicative Interactions on Users’ Behavioral Reactions towards Affective Virtual Crowds2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR51125.2022.00053(340-349)Online publication date: Mar-2022
        • (2022)The Stare-in-the-Crowd Effect in Virtual Reality2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)10.1109/VR51125.2022.00047(281-290)Online publication date: Mar-2022
        • (2022)Mouth-in-the-Door: The Effect of a Sound Image of an Avatar Intruding on Personal Space That Deviates in Position From the Visual ImageIEEE Access10.1109/ACCESS.2022.322280410(125772-125791)Online publication date: 2022
        • (2022)The Handbook on Socially Interactive AgentsundefinedOnline publication date: 27-Oct-2022
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