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Developing computational thinking via the visual programming tool: lego education WeDo

Published: 02 November 2016 Publication History

Abstract

This study seeks to extend the existing research on the use of visual programming tools to work and develop computational thinking. We show the primary education students' perceptions of the use of the software Lego Education WeDo in the subject of natural sciences to promote the computational thinking. We tried to test the following hypotheses: Students will learn to build and program 3D models with Lego Education WeDo (H1), students will think creatively to solve the problems (H2), Lego Education WeDo will help pupils to know the relationship between cause and effect (H3), and the tasks developed will allow pupils to reflect about the possibilities they have and to find the correct answer (H4). Based on the result analysis there were evidences of the effectiveness of the project to increase the participants' awareness of the computational thinking. The research also concluded that according to learners' perception, the way in which activities were designed provided them possibilities to learn to build models in 3D and program them. Moreover, the findings of the study also demonstrated that the success of the project also depended on the teacher's role as a guide in the teaching-learning process.

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    TEEM '16: Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality
    November 2016
    1165 pages
    ISBN:9781450347471
    DOI:10.1145/3012430
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Published: 02 November 2016

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    Author Tags

    1. collaborative learning
    2. computational thinking
    3. introductory programming
    4. natural sciences
    5. visual programming tool

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    TEEM '16 Paper Acceptance Rate 167 of 235 submissions, 71%;
    Overall Acceptance Rate 496 of 705 submissions, 70%

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    • (2024)Educational Robotics in Higher Education for Promoting Pre-Service Primary School TeachersRevolutionizing Curricula Through Computational Thinking, Logic, and Problem Solving10.4018/979-8-3693-1974-1.ch002(1-23)Online publication date: 3-Jun-2024
    • (2023)A Systematic Literature Review on Physical and Action Based Activities in Computing Education for Early Years and PrimaryProceedings of the 18th WiPSCE Conference on Primary and Secondary Computing Education Research10.1145/3605468.3605500(1-10)Online publication date: 27-Sep-2023
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    • (2018)Exploring the Effect of a Robotics Laboratory on Computational Thinking Skills in Primary School Children Using the Bebras TasksProceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality10.1145/3284179.3284186(25-30)Online publication date: 24-Oct-2018
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