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Improving Students' Learning and Achievement in CS Classrooms through Computational Creativity Exercises that Integrate Computational and Creative Thinking

Published: 08 March 2017 Publication History
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  • Abstract

    Our research is based on an innovative approach that integrates computational thinking and creative thinking in computer science courses to improve student learning and performance. Referencing Epstein's Generativity Theory, we designed and deployed Computational Creativity Exercises (CCEs) with linkages to concepts in computer science and computational thinking. Prior studies with earlier versions of the CCEs in CS1 courses found that completing more CCEs led to higher grades and increased learning of computational thinking principles. In this study, we extended the examination of CCEs to by deploying revised CCEs across two lower division (freshmen, sophomore) and three upper division (junior, senior) CS courses. We found a linear "dosage effect" of increasingly higher grades and computational thinking/CS knowledge test scores with completion of each additional CCE. This dosage effect was consistent across lower and upper division courses. Findings supported our contention that the merger of computational and creative thinking can be realized in computational creativity exercises that can be implemented and lead to increased student learning across courses from freshmen to senior level. The effect of the CCEs on learning was independent of student general academic achievement and individual student motivation. If students do the CCEs, they appear to benefit, whether or not they are self-aware of the benefit or personally motivated to do them. Issues in implementation are discussed.

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    Cited By

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    • (2022)Understanding Creative Thinking Processes in Searching for New IdeasProceedings of the 2022 Conference on Human Information Interaction and Retrieval10.1145/3498366.3505783(321-326)Online publication date: 14-Mar-2022
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    1. Improving Students' Learning and Achievement in CS Classrooms through Computational Creativity Exercises that Integrate Computational and Creative Thinking

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          cover image ACM Conferences
          SIGCSE '17: Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education
          March 2017
          838 pages
          ISBN:9781450346986
          DOI:10.1145/3017680
          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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          Published: 08 March 2017

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          1. CS course achievement
          2. computational thinking
          3. creative thinking

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          SIGCSE '17 Paper Acceptance Rate 105 of 348 submissions, 30%;
          Overall Acceptance Rate 1,595 of 4,542 submissions, 35%

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          View all
          • (2024)Adaptation of the Computational Thinking Skills Assessment Tool (TechCheck-K) in Early ChildhoodJournal of Science Education and Technology10.1007/s10956-023-10089-233:3(365-382)Online publication date: 2-Jan-2024
          • (2022)Understanding Creative Thinking Processes in Searching for New IdeasProceedings of the 2022 Conference on Human Information Interaction and Retrieval10.1145/3498366.3505783(321-326)Online publication date: 14-Mar-2022
          • (2022)How Creatively Are We Teaching and Assessing Creativity in Computing EducationProceedings of the 53rd ACM Technical Symposium on Computer Science Education - Volume 110.1145/3478431.3499360(934-940)Online publication date: 22-Feb-2022
          • (2021)Fostering Computational Thinking With Arduino and Lego MindstormsHandbook of Research on Using Educational Robotics to Facilitate Student Learning10.4018/978-1-7998-6717-3.ch007(183-208)Online publication date: 2021
          • (2021)Creativity in CS1: A Literature ReviewACM Transactions on Computing Education10.1145/345999522:2(1-26)Online publication date: 1-Nov-2021
          • (2021)Creative Learning in Problem Solving and Development of Computational ThinkingComputer Supported Education10.1007/978-3-030-86439-2_11(199-215)Online publication date: 9-Oct-2021
          • (2020)Educational Robotics and Computational Thinking DevelopmentHandbook of Research on Tools for Teaching Computational Thinking in P-12 Education10.4018/978-1-7998-4576-8.ch012(310-338)Online publication date: 2020
          • (2020)Computational Thinking Interventions in Higher EducationProceedings of the 20th Koli Calling International Conference on Computing Education Research10.1145/3428029.3428055(1-10)Online publication date: 19-Nov-2020
          • (2020)Evaluating Creativity Support Tools in HCI ResearchProceedings of the 2020 ACM Designing Interactive Systems Conference10.1145/3357236.3395474(457-476)Online publication date: 3-Jul-2020
          • (2020)A Methodology to Integrate Professional Skill Development throughout an ICT CurriculumProceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education10.1145/3341525.3387358(280-286)Online publication date: 15-Jun-2020
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