Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3051488.3051500acmotherconferencesArticle/Chapter ViewAbstractPublication PagesrehabConference Proceedingsconference-collections
research-article

Giok: an alien stimulates pragmatic and social skills in pre-school children

Published: 13 October 2016 Publication History

Abstract

The use of technology for educational purposes is a consolidated reality, and many new tools are constantly being devised and offered for use with both normally developing children and children with special needs. Nonetheless, a detailed analysis of the processes being stimulated and of the goals being pursued is often lacking or absent. In this work we describe the design, development and preliminary testing of an integrated system which combines the use of smart devices, a physical cube, augmented reality (AR) technology, a smart TV and a software application especially designed to stimulate cognitive and social functions in pre-school children. Specifically, observed effects on interaction, cooperation and socialization are described and discussed, together with possible implications for use with children who have specific impairments in social-pragmatic skills.

References

[1]
Lee, K. 2012. Augmented reality in education and training. TechTrends, 56(2), 13--21.
[2]
Carmigniani, J., Furht, B., Anisetti, M., Ceravolo, P., Damiani, E., & Ivkovic, M. 2011. Augmented reality technologies, systems and applications. Multimed Tools Appl, 51(1), 341--377.
[3]
Lord, C., & Jones, R. M. 2012. Annual Research Review: Re-thinking the classification of autism spectrum disorders. J Child Psychol Psyc, 53(5), 490--509.
[4]
Norbury, C.F. 2014. Practitioner review: Social (pragmatic) communication disorder conceptualization, evidence and clinical implications. J Child Psychol Psyc, 55(3), pp.204--216.
[5]
Escobedo, L., Nguyen, D.H., Boyd, L., Hirano, S., Rangel, A.,Garcia-Rosas, D., Tentori, M., Hayes, G. 2012 MOSOCO: a mobile assistive tool to support children with autism practicing social skills in real-life situations. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. 2589--2598
[6]
Goldstone, W. 2009. Unity game development essentials. Packt Publishing Ltd.
[7]
Jie, J., Yang, K., & Haihui, S. 2011. Research on the 3D game scene optimization of mobile phone based on the Unity 3D engine. In Computational and Information Sciences (ICCIS), 2011 International Conference (pp. 875--877). IEEE.
[8]
Bernard-Opitz, V., Sriram, N., & Nakhoda-Sapuan, S. 2001. Enhancing social problem solving in children with autism and normal children through computer-assisted Instruction. J Autism Dev Disord, 31(4), 377--384.
[9]
Rosset, D. B., Rondan, C., Da Fonseca, D., Santos, A., Assouline, B., & Deruelle, C. 2008. Typical emotion processing for cartoon but not for real faces in children with autistic spectrum disorders. J Autism Dev Dis 38, 919--9.

Cited By

View all
  • (2024)CoAR-TV: Design and Evaluation of Asynchronous Collaboration in AR-Supported TV ExperiencesProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3656320(231-245)Online publication date: 7-Jun-2024
  • (2023)Using Augmented Reality Toward Improving Social Skills: Scoping ReviewJMIR Serious Games10.2196/4211711(e42117)Online publication date: 20-Sep-2023
  • (2021)Augmented reality applications for K-12 education: A systematic review from the usability and user experience perspectiveInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.100321(100321)Online publication date: May-2021

Recommendations

Comments

Information & Contributors

Information

Published In

cover image ACM Other conferences
REHAB '16: Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques
October 2016
135 pages
ISBN:9781450347655
DOI:10.1145/3051488
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 13 October 2016

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. communication disorders
  2. cooperative games
  3. pragmatic skills
  4. pre-school children

Qualifiers

  • Research-article

Funding Sources

  • Lombardy Region of Italy

Conference

REHAB 2016

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)4
  • Downloads (Last 6 weeks)1
Reflects downloads up to 03 Oct 2024

Other Metrics

Citations

Cited By

View all
  • (2024)CoAR-TV: Design and Evaluation of Asynchronous Collaboration in AR-Supported TV ExperiencesProceedings of the 2024 ACM International Conference on Interactive Media Experiences10.1145/3639701.3656320(231-245)Online publication date: 7-Jun-2024
  • (2023)Using Augmented Reality Toward Improving Social Skills: Scoping ReviewJMIR Serious Games10.2196/4211711(e42117)Online publication date: 20-Sep-2023
  • (2021)Augmented reality applications for K-12 education: A systematic review from the usability and user experience perspectiveInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2021.100321(100321)Online publication date: May-2021

View Options

Get Access

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media