Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3056540.3064948acmotherconferencesArticle/Chapter ViewAbstractPublication PagespetraConference Proceedingsconference-collections
short-paper

Co-Designing a Recommender System for the Elderly

Published: 21 June 2017 Publication History

Abstract

To promote a healthy life-style and to increase well-being of elderly people, we have extended a digital picture frame - the CARE system - that interleaves a picture display mode with a recommender mode. In recommender mode, CARE encourages its users to engage in physical and mental training activities. The success of such a system essentially depends on the extent to which given recommendations are followed. The current paper investigates in how far rewarding schemes as known from computer games could be deployed in order to increase user appreciation of the CARE system. To this end, we prepared and ran a co-design workshop with a peer-group of senior citizens. Finally, we draw conclusions that will guide our work towards a gamified version of CARE.

References

[1]
B. De Schutter and V. Vanden Abeele. Designing meaningful play within the psycho-social context of older adults. In Fun and Games 10, pages 84--93, New York, NY, USA, 2010. ACM.
[2]
S. Deterding, D. Dixon, R. Khaled, and L. Nacke. From game design elements to gamefulness: Defining "gamification". In MindTrek '11, pages 9--15, New York, NY, USA, 2011. ACM.
[3]
S. Hammer, A. Seiderer, E. André, T. Rist, S. Kastrinaki, C. Hondrou, A. Raouzaiou, K. Karpouzis, and S. Kollias. Design of a lifestyle recommender system for the elderly: Requirement gatherings in germany and greece. In PETRA '15, pages 80:1--80:8, New York, NY, USA, 2015. ACM.
[4]
D. Johnson, S. Deterding, K.-A. Kuhn, A. Staneva, S. Stoyanov, and L. Hides. Gamification for health and wellbeing: A systematic review of the literature. Internet Interventions, 6:89--106, 2016.
[5]
J. Lumsden, E. A. Edwards, N. S. Lawrence, D. Coyle, and M. R. Munafò. Gamification of cognitive assessment and cognitive training: a systematic review of applications and efficacy. JMIR Serious Games, 4(2), 2016.
[6]
G. Richter, D. R. Raban, and S. Rafaeli. Studying gamification: The effect of rewards and incentives on motivation. In T. Reiners and L. C. Wood, editors, Gamification in Education and Business, pages 21--46, Cham, 2015. Springer International Publishing.
[7]
T. Rist, A. Seiderer, S. Hammer, M. Mayr, and E. André. Care: Extending a digital picture frame with a recommender mode to enhance well-being of elderly people. In PervasiveHealth '15, pages 112--120, 2015.
[8]
R. M. Ryan and E. L. Deci. Intrinsic and extrinsic motivations: Classic definitions and new directions. Contemporary educational psychology, 25(1):54--67, 2000.
[9]
H. Wang and C. Sun. Game reward systems: Gaming experiences and social meanings. In DIGRA 2011, 2011.

Cited By

View all

Index Terms

  1. Co-Designing a Recommender System for the Elderly

    Recommendations

    Comments

    Information & Contributors

    Information

    Published In

    cover image ACM Other conferences
    PETRA '17: Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments
    June 2017
    455 pages
    ISBN:9781450352277
    DOI:10.1145/3056540
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    In-Cooperation

    • NSF: National Science Foundation
    • CSE@UTA: Department of Computer Science and Engineering, The University of Texas at Arlington

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 21 June 2017

    Permissions

    Request permissions for this article.

    Check for updates

    Author Tags

    1. Technologies for improving quality of daily living
    2. co-design practices with elderly

    Qualifiers

    • Short-paper
    • Research
    • Refereed limited

    Conference

    PETRA '17

    Contributors

    Other Metrics

    Bibliometrics & Citations

    Bibliometrics

    Article Metrics

    • 0
      Total Citations
    • 205
      Total Downloads
    • Downloads (Last 12 months)12
    • Downloads (Last 6 weeks)2
    Reflects downloads up to 25 Dec 2024

    Other Metrics

    Citations

    Cited By

    View all

    View Options

    Login options

    View options

    PDF

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader

    Media

    Figures

    Other

    Tables

    Share

    Share

    Share this Publication link

    Share on social media