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Stencil Cutouts for Virtual Reality Inputs

Published: 18 February 2017 Publication History

Abstract

Virtual Reality (VR) is widely used in training simulators of dangerous or expensive vehicles such as aircraft or heavy mining machinery. The vehicles often have very complicated controls that users need to master before attempting to operate a real world version of the machine. VR allows users to safely train in a simulated environment without the risk of injury or damaging expensive equipment in the field. VR however visually cuts off the user from the real environment, which may obtain obstructions. Users are unable to safely move or gesture while wearing a VR headset. Additionally, users are unable to use standard input devices such as mice and keyboards. By using stencils to cutout sections of the virtual world and insert a live video feed of the real world the user can still see and interact with the physical environment.

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Cited By

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  • (2022)Virtual and Augmented Reality Applications for Promoting Safety and Security: A Systematic Review2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)10.1109/SEGAH54908.2022.9978597(1-7)Online publication date: 10-Aug-2022

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ICCAE '17: Proceedings of the 9th International Conference on Computer and Automation Engineering
February 2017
365 pages
ISBN:9781450348096
DOI:10.1145/3057039
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Macquarie U., Austarlia

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 18 February 2017

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Author Tags

  1. Augmented Reality
  2. Mixed Reality
  3. Simulator Sickness
  4. Training Simulators
  5. Virtual Reality

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  • Refereed limited

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  • (2022)Virtual and Augmented Reality Applications for Promoting Safety and Security: A Systematic Review2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH)10.1109/SEGAH54908.2022.9978597(1-7)Online publication date: 10-Aug-2022

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