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View all- Martin CHughes JRichards J(2018)Designing Engaging Learning Experiences in ProgrammingComputers Supported Education10.1007/978-3-319-94640-5_12(221-245)Online publication date: 25-Jul-2018
Although the proponents of game-based learning argue that educational games engage students and afford better learning outcomes, the impact of educational games on motivation and learning performance is still unclear. Research suggested that the ...
Facing students' decreasing motivation to pursue scientific study, schools and educators need to coordinate new technologies with pedagogical agents to effectively sustain or promote students' scientific learning and motivation to learn. Although the ...
This paper aims to show best practices of GBL design for engagement. It intends to show how teachers can implement GBL in a collaborative, comprehensive and systematic way, in the classrooms, and probably outside the classrooms, based on empirical ...
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