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Semantically Far Inspirations Considered Harmful?: Accounting for Cognitive States in Collaborative Ideation

Published: 22 June 2017 Publication History

Abstract

Collaborative ideation systems can help people generate more creative ideas by exposing them to ideas different from their own. However, there are competing theoretical views on whether and when such exposure is helpful. Associationist theory suggests that exposing ideators to ideas that are semantically far from their own maximizes novel combinations of ideas. In contrast, SIAM theory cautions that systems should offer far ideas only when ideators reach an impasse (a cognitive state in which they have exhausted ideas within a particular category), and offer near ideas during productive ideation (a cognitive state in which they are actively exploring ideas within a category), which maximizes exploration within categories. Our research compares these theoretical recommendations. In an online experiment, 245 participants generated ideas for a themed wedding; we detected and validated participants' cognitive states using a combination of behavioral and neuroimaging data. Receiving far ideas during productive ideation resulted in slower ideation and less within-category exploration, without significant benefits for novelty, compared to receiving no inspirations. Participants were also more likely to hit an impasse when receiving far ideas during productive ideation. These findings suggest that far inspirational ideas can harm creativity if received during productive ideation.

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    cover image ACM Conferences
    C&C '17: Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition
    June 2017
    584 pages
    ISBN:9781450344036
    DOI:10.1145/3059454
    • General Chairs:
    • David A. Shamma,
    • Jude Yew,
    • Program Chair:
    • Brian Bailey
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    Published: 22 June 2017

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    Author Tags

    1. brainstorming
    2. collaborative ideation
    3. creativity
    4. creativity support tools
    5. examples

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    June 27 - 30, 2017
    Singapore, Singapore

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    Cited By

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    • (2024)Sparking creativity: Encouraging creative idea generation through automatically generated word recommendationsBehavior Research Methods10.3758/s13428-024-02463-856:7(7939-7962)Online publication date: 16-Jul-2024
    • (2024)Soundstorm, a collaborative ideation game for sound-driven designProceedings of the 19th International Audio Mostly Conference: Explorations in Sonic Cultures10.1145/3678299.3678348(479-486)Online publication date: 18-Sep-2024
    • (2024)Advancing GUI for Generative AI: Charting the Design Space of Human-AI Interactions through Task Creativity and ComplexityCompanion Proceedings of the 29th International Conference on Intelligent User Interfaces10.1145/3640544.3645241(140-143)Online publication date: 18-Mar-2024
    • (2024)ProcessGallery: Contrasting Early and Late Iterations for Design Principle LearningProceedings of the ACM on Human-Computer Interaction10.1145/36373898:CSCW1(1-35)Online publication date: 26-Apr-2024
    • (2024)Idea-Centric Search: Four Patterns of Information Seeking During Creative IdeationProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3656193(280-291)Online publication date: 23-Jun-2024
    • (2024)Exploring the Potential for Generative AI-based Conversational Cues for Real-Time Collaborative IdeationProceedings of the 16th Conference on Creativity & Cognition10.1145/3635636.3656184(117-131)Online publication date: 23-Jun-2024
    • (2024)Designing digital tools for creative thinking: a case study from elite sports coachingExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3637146(1-11)Online publication date: 11-May-2024
    • (2024)Formulating or Fixating: Effects of Examples on Problem Solving Vary as a Function of Example Presentation Interface DesignProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642653(1-16)Online publication date: 11-May-2024
    • (2024)Unveiling How Examples Shape Visualization Design OutcomesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345640731:1(1137-1147)Online publication date: 10-Sep-2024
    • (2023)Fluid Transformers and Creative Analogies: Exploring Large Language Models’ Capacity for Augmenting Cross-Domain Analogical CreativityProceedings of the 15th Conference on Creativity and Cognition10.1145/3591196.3593516(489-505)Online publication date: 19-Jun-2023
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