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A Measurement Study on Achieving Imperceptible Latency in Mobile Cloud Gaming

Published: 20 June 2017 Publication History
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  • Abstract

    Cloud gaming is a relatively new paradigm in which the game is rendered in the cloud and is streamed to an end-user device through a thin client. Latency is a key challenge for cloud gaming. In order to optimize the end-to-end latency, it is first necessary to understand how the end-to-end latency builds up from the mobile device to the cloud gaming server. In this paper we dissect the delays occurring in the mobile device and measure access delays in various networks and network conditions. We also perform a Europe-wide latency measurement study to find the optimal server locations and see how the number of server locations affects the network delay. The results are compared to limits found for perceivable delays in recent human-computer interaction studies. We show that the limits can be achieved only with the latest mobile devices with specific control methods. In addition, we study the expected latency reduction by near future technological development and show that its potential impact is bigger on the end-to-end latency than that of replication of the service and server placement optimization.

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    cover image ACM Conferences
    MMSys'17: Proceedings of the 8th ACM on Multimedia Systems Conference
    June 2017
    407 pages
    ISBN:9781450350020
    DOI:10.1145/3083187
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    Publication History

    Published: 20 June 2017

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    Author Tags

    1. Cloud gaming
    2. latency
    3. network measurements

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    MMSys'17: Multimedia Systems Conference 2017
    June 20 - 23, 2017
    Taipei, Taiwan

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    MMSys'17 Paper Acceptance Rate 13 of 47 submissions, 28%;
    Overall Acceptance Rate 176 of 530 submissions, 33%

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