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Cultural Heritage Gaming: Effects of Human Cognitive Styles on Players' Performance and Visual Behavior

Published: 09 July 2017 Publication History

Abstract

Common design practices of current cultural heritage activities barely take into account the contextual, cultural, and cognitive characteristics of visitors. Bearing in mind that information processing is substantial in such activities, this paper investigates the interplay among human cognitive differences and cultural heritage gaming activities towards players' performance and visual behavior. Three user studies were conducted under the field dependence/independence theory, which underpin cognitive differences in visual perceptiveness and contextual information handling. Findings are expected to provide useful insights for practitioners and researchers with the aim to design playful cultural activities tailored to the users' cognitive preferences.

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Cited By

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  • (2024)Historical Depictions, Archaeological Practices, and the Construct of Cultural Heritage in Commercial Video Games: The Role of These Games in Raising AwarenessPreservation, Digital Technology & Culture10.1515/pdtc-2024-002853:3(113-132)Online publication date: 23-Aug-2024
  • (2022)Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based GamesEducation Sciences10.3390/educsci1301004713:1(47)Online publication date: 31-Dec-2022
  • (2022)Persona Finetuning for Online Gaming Using Personalisation TechniquesHCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games10.1007/978-3-031-22131-6_48(656-668)Online publication date: 25-Nov-2022
  • Show More Cited By

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cover image ACM Conferences
UMAP '17: Adjunct Publication of the 25th Conference on User Modeling, Adaptation and Personalization
July 2017
456 pages
ISBN:9781450350679
DOI:10.1145/3099023
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 09 July 2017

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Author Tags

  1. cultural heritage
  2. eye-tracking
  3. field dependence-independence
  4. gaming
  5. human cognitive styles
  6. user study

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UMAP '17
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Overall Acceptance Rate 162 of 633 submissions, 26%

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Cited By

View all
  • (2024)Historical Depictions, Archaeological Practices, and the Construct of Cultural Heritage in Commercial Video Games: The Role of These Games in Raising AwarenessPreservation, Digital Technology & Culture10.1515/pdtc-2024-002853:3(113-132)Online publication date: 23-Aug-2024
  • (2022)Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based GamesEducation Sciences10.3390/educsci1301004713:1(47)Online publication date: 31-Dec-2022
  • (2022)Persona Finetuning for Online Gaming Using Personalisation TechniquesHCI International 2022 - Late Breaking Papers. Interaction in New Media, Learning and Games10.1007/978-3-031-22131-6_48(656-668)Online publication date: 25-Nov-2022
  • (2021)Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual ImpairmentsACM Transactions on Computer-Human Interaction10.1145/345802128:4(1-35)Online publication date: 23-Jul-2021
  • (2021)Investigating the Effects of Individual Cognitive Styles on Collaborative GameplayACM Transactions on Computer-Human Interaction10.1145/344579228:4(1-49)Online publication date: 11-Aug-2021
  • (2021)A framework for constructing and evaluating the role of MR as a holographic virtual guide in museumsVirtual Reality10.1007/s10055-020-00497-9Online publication date: 5-Jan-2021
  • (2020)Ambient Information Visualisation and Visitors’ Technology Acceptance of Mixed Reality in MuseumsJournal on Computing and Cultural Heritage 10.1145/335959013:2(1-22)Online publication date: 15-Jun-2020
  • (2019)DeCACHe: Supporting Designers in Creating Cognition-Centered Adaptive Cultural Heritage ActivitiesHeritage10.3390/heritage20301582:3(2573-2596)Online publication date: 31-Aug-2019
  • (2019)Supporting Designers in Creating Cognition-centered Personalized Cultural Heritage ActivitiesAdjunct Publication of the 27th Conference on User Modeling, Adaptation and Personalization10.1145/3314183.3323868(407-411)Online publication date: 6-Jun-2019
  • (2019)Do Game Designers’ Decisions Related to Visual Activities Affect Knowledge Acquisition in Cultural Heritage Games? An Evaluation From a Human Cognitive Processing PerspectiveJournal on Computing and Cultural Heritage 10.1145/329205712:1(1-25)Online publication date: 20-Feb-2019
  • Show More Cited By

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