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Real-Time Dense Monocular SLAM for Augmented Reality

Published: 19 October 2017 Publication History

Abstract

Simultaneous localization and mapping (SLAM) via a monocular camera is a key enabling technique for many augmented reality (AR) applications. In this work, we present a monocular SLAM system which can provide real-time dense mapping even for challenging poorly-textured regions based on the piecewise planarity approximation. Specifically, our system consists of three modules. First, a tracking module based on the direct method [3] continuously estimates camera poses with respect to the scene. Second, a semi-dense mapping module takes the estimated camera pose as input and calculates depths of highly-textured pixels based on pixel matching and triangulation. Third, dense mapping module approximates textureless regions identified by a homogeneous-color region detector using piecewise plane models. The 3D piecewise planes are reconstructed via the proposed multi-plane segmentation and multi-plane fusion algorithms. Live experiments in a real AR demo with a hand-held camera demonstrate the effectiveness and efficiency of our method in practical scenario.

Supplementary Material

suppl.mov (demo15.mp4)
Supplemental video

References

[1]
Alejo Concha and Javier Civera. 2015. DPPTAM: Dense piecewise planar tracking and mapping from a monocular sequence. In Intelligent Robots and Systems (IROS), 2015 IEEE/RSJ International Conference on. IEEE, 5686--5693.
[2]
Jakob Engel, Vladlen Koltun, and Daniel Cremers. 2017. Direct sparse odometry. IEEE Transactions on Pattern Analysis and Machine Intelligence (2017).
[3]
Jakob Engel, Thomas Schöps, and Daniel Cremers. 2014. LSD-SLAM: Large-scale direct monocular SLAM. In European Conference on Computer Vision. Springer, 834--849.
[4]
Jakob Engel, Jurgen Sturm, and Daniel Cremers. 2013. Semi-dense visual odometry for a monocular camera. In Proceedings of the IEEE international conference on computer vision. 1449--1456.
[5]
Per-Erik Forssén. 2007. Maximally stable colour regions for recognition and matching. In Computer Vision and Pattern Recognition, 2007. CVPR'07. IEEE Conference on. IEEE, 1--8.
[6]
Christian Kerl, Jürgen Sturm, and Daniel Cremers. 2013. Robust odometry estimation for RGB-D cameras. In Robotics and Automation (ICRA), 2013 IEEE International Conference on. IEEE, 3748--3754.
[7]
Raul Mur-Artal, Jose Maria Martinez Montiel, and Juan D Tardos. 2015. ORBSLAM: a versatile and accurate monocular SLAM system. IEEE Transactions on Robotics 31, 5 (2015), 1147--1163.
[8]
Richard A Newcombe, Steven J Lovegrove, and Andrew J Davison. 2011. DTAM: Dense tracking and mapping in real-time. In Computer Vision (ICCV), 2011 IEEE International Conference on. IEEE, 2320--2327.

Cited By

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  • (2022)Spatially and color consistent environment lighting estimation using deep neural networks for mixed realityComputers and Graphics10.1016/j.cag.2021.08.007102:C(257-268)Online publication date: 1-Feb-2022
  • (2018)3D recognition based on ordered images reconstructionMATEC Web of Conferences10.1051/matecconf/201823202045232(02045)Online publication date: 19-Nov-2018

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  1. Real-Time Dense Monocular SLAM for Augmented Reality

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    Published In

    cover image ACM Conferences
    MM '17: Proceedings of the 25th ACM international conference on Multimedia
    October 2017
    2028 pages
    ISBN:9781450349062
    DOI:10.1145/3123266
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 19 October 2017

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    Author Tags

    1. augmented reality
    2. monocular dense mapping
    3. multi-plane segmentation
    4. piece-wise plane models

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    • Demonstration

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    MM '17
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    MM '17: ACM Multimedia Conference
    October 23 - 27, 2017
    California, Mountain View, USA

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    MM '17 Paper Acceptance Rate 189 of 684 submissions, 28%;
    Overall Acceptance Rate 2,145 of 8,556 submissions, 25%

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    Cited By

    View all
    • (2022)Spatially and color consistent environment lighting estimation using deep neural networks for mixed realityComputers and Graphics10.1016/j.cag.2021.08.007102:C(257-268)Online publication date: 1-Feb-2022
    • (2018)3D recognition based on ordered images reconstructionMATEC Web of Conferences10.1051/matecconf/201823202045232(02045)Online publication date: 19-Nov-2018

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