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On Building a Programmable Wireless High-Quality Virtual Reality System Using Commodity Hardware

Published: 02 September 2017 Publication History

Abstract

All existing high-quality virtual reality (VR) systems (e.g., HTC Vive and Oculus Rift) are tethered, requiring an HDMI cable to connect the head mounted display (HMD) to a PC for rendering rich graphic contents. Such a tethered design not only limits user mobility but also imposes hazards to users. To get rid of the cable, "cable replacement" solutions have been proposed but without any programmability at the HMD side. In this paper, we explore how to build a programmable wireless high-quality VR system using commodity hardware. With programmability at both the PC side and the HMD side, our system provides extensibility and flexibility for exploring various new ideas and software-based techniques in high-quality VR. We present our system design, describe challenges, explore possible solutions to cut the wire, and compare the performance of different approaches for transmitting the high-volume graphics data over a wireless link. We share our experience and report preliminary findings. Experimental results show that building a wireless high-quality VR system is very challenging, and needs extensive effort on both the software and hardware sides in order to meet the performance requirements.

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Cited By

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  • (2024)Networked Metaverse Systems: Foundations, Gaps, Research DirectionsIEEE Open Journal of the Communications Society10.1109/OJCOMS.2024.34260985(5488-5539)Online publication date: 2024
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  • (2023)CoVRage: Millimeter-Wave Beamforming for Mobile Interactive Virtual RealityIEEE Transactions on Wireless Communications10.1109/TWC.2022.322913422:7(4828-4842)Online publication date: Jul-2023
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cover image ACM Conferences
APSys '17: Proceedings of the 8th Asia-Pacific Workshop on Systems
September 2017
207 pages
ISBN:9781450351973
DOI:10.1145/3124680
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 02 September 2017

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APSys '17 Paper Acceptance Rate 27 of 51 submissions, 53%;
Overall Acceptance Rate 169 of 430 submissions, 39%

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Cited By

View all
  • (2024)Networked Metaverse Systems: Foundations, Gaps, Research DirectionsIEEE Open Journal of the Communications Society10.1109/OJCOMS.2024.34260985(5488-5539)Online publication date: 2024
  • (2023)Millimeter Wave and Free-space-optics for Future Dual-connectivity 6DOF Mobile Multi-user VR StreamingACM Transactions on Multimedia Computing, Communications, and Applications10.1145/354449419:2(1-25)Online publication date: 6-Feb-2023
  • (2023)CoVRage: Millimeter-Wave Beamforming for Mobile Interactive Virtual RealityIEEE Transactions on Wireless Communications10.1109/TWC.2022.322913422:7(4828-4842)Online publication date: Jul-2023
  • (2022)Video Freeze Assessment of TPCAST Wireless Virtual Reality: An Experimental StudyApplied Sciences10.3390/app1203173312:3(1733)Online publication date: 8-Feb-2022
  • (2022)CyclopsProceedings of the ACM SIGCOMM 2022 Conference10.1145/3544216.3544255(601-614)Online publication date: 22-Aug-2022
  • (2022)Opportunities and Challenges for Virtual Reality Streaming over Millimeter-Wave: An Experimental Analysis2022 13th International Conference on Network of the Future (NoF)10.1109/NoF55974.2022.9942535(1-5)Online publication date: 5-Oct-2022
  • (2021)Synchronous Remote Rendering for VRInternational Journal of Computer Games Technology10.1155/2021/66766442021Online publication date: 1-Jan-2021
  • (2021)User Mobility Simulator for Full-Immersive Multiuser Virtual Reality with Redirected WalkingProceedings of the 12th ACM Multimedia Systems Conference10.1145/3458305.3478451(293-299)Online publication date: 24-Jun-2021
  • (2021)OpenUVR: an Open-Source System Framework for Untethered Virtual Reality Applications2021 IEEE 27th Real-Time and Embedded Technology and Applications Symposium (RTAS)10.1109/RTAS52030.2021.00026(223-236)Online publication date: May-2021
  • (2021)Remapping of Hidden Area Mesh Pixels for Codec Speed-up in Remote VR2021 13th International Conference on Quality of Multimedia Experience (QoMEX)10.1109/QoMEX51781.2021.9465408(207-212)Online publication date: 14-Jun-2021
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