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abstract

CoVAR: a collaborative virtual and augmented reality system for remote collaboration

Published: 27 November 2017 Publication History

Abstract

We present CoVAR, a novel remote collaborative system combining Augmented Reality (AR), Virtual Reality (VR) and natural communication cues to create new types of collaboration. AR user can capture and share their local environment with a remote user in VR to collaborate on spatial tasks in shared space. COVAR supports various interaction methods to enrich collaboration, including gestures, head gaze, and eye gaze input, and provides virtual cues to improve awareness of a remote collaborator. We also demonstrate collaborative enhancements in VR user's body scaling and snapping to AR perspective.

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MP4 File (a3-piumsomboon.mp4)

References

[1]
Mark Billinghurst, Hirokazu Kato, and Ivan Poupyrev. 2001. The MagicBook: a transitional AR interface. Computers & Graphics 25, 5 (2001), 745 -- 753. Mixed realities - beyond conventions.
[2]
Kiyoshi Kiyokawa, Haruo Takemura, and Naokazu Yokoya. 1999. A collaboration support technique by integrating a shared virtual reality and a shared augmented reality. In Systems, Man, and Cybernetics, 1999. IEEE SMC '99 Conference Proceedings. 1999 IEEE International Conference on, Vol. 6. 48--53 vol.6.

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  • (2025)Toward Understanding the Effects of Intelligence of a Virtual Character during an Immersive Jigsaw Puzzle Co-Solving TaskACM Transactions on Applied Perception10.1145/370082222:2(1-28)Online publication date: 24-Jan-2025
  • (2025)A taxonomy for augmented reality use cases in the AECO industryConstruction Innovation10.1108/CI-07-2024-0211Online publication date: 7-Jan-2025
  • (2024)Assessing the Utilization Level of MetaverseInternational Journal of Distance Education Technologies10.4018/IJDET.34698822:1(1--1)Online publication date: 30-Jul-2024
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  1. CoVAR: a collaborative virtual and augmented reality system for remote collaboration

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    cover image ACM Conferences
    SA '17: SIGGRAPH Asia 2017 Emerging Technologies
    November 2017
    30 pages
    ISBN:9781450354042
    DOI:10.1145/3132818
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    New York, NY, United States

    Publication History

    Published: 27 November 2017

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    Author Tags

    1. augmented reality
    2. remote collaboration
    3. virtual reality

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    SA '17
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    SA '17: SIGGRAPH Asia 2017
    November 27 - 30, 2017
    Bangkok, Thailand

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    Overall Acceptance Rate 178 of 869 submissions, 20%

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    Cited By

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    • (2025)Toward Understanding the Effects of Intelligence of a Virtual Character during an Immersive Jigsaw Puzzle Co-Solving TaskACM Transactions on Applied Perception10.1145/370082222:2(1-28)Online publication date: 24-Jan-2025
    • (2025)A taxonomy for augmented reality use cases in the AECO industryConstruction Innovation10.1108/CI-07-2024-0211Online publication date: 7-Jan-2025
    • (2024)Assessing the Utilization Level of MetaverseInternational Journal of Distance Education Technologies10.4018/IJDET.34698822:1(1--1)Online publication date: 30-Jul-2024
    • (2024)TeleAware Robot: Designing Awareness-augmented Telepresence Robot for Remote Collaborative LocomotionProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36596228:2(1-33)Online publication date: 15-May-2024
    • (2024)SharedNeRF: Leveraging Photorealistic and View-dependent Rendering for Real-time and Remote CollaborationProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642945(1-14)Online publication date: 11-May-2024
    • (2024)Understanding Socio-technical Opportunities for Enhancing Communication Between Older Adults and their Remote FamilyProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642318(1-16)Online publication date: 11-May-2024
    • (2024)Cues to fast‐forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative SystemsComputer Graphics Forum10.1111/cgf.1506643:2Online publication date: 30-Apr-2024
    • (2024)A3RT: Attention-Aware AR Teleconferencing with Life-Size 2.5D Video Avatars2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00044(211-221)Online publication date: 16-Mar-2024
    • (2024)Comparing Synchronous and Asynchronous Task Delivery in Mixed Reality EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337203430:5(2776-2784)Online publication date: 4-Mar-2024
    • (2024)SceneFusion: Room-Scale Environmental Fusion for Efficient Traveling Between Separate Virtual EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.327170930:8(4615-4630)Online publication date: Aug-2024
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