Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3136457.3136474acmconferencesArticle/Chapter ViewAbstractPublication PagesmigConference Proceedingsconference-collections
research-article

Characterizing the relationship between environment layout and crowd movement using machine learning

Published: 08 November 2017 Publication History

Abstract

Crowd simulations facilitate the study of how an environment layout impacts the movement and behavior of its inhabitants. However, simulations are computationally expensive, which make them infeasible when used as part of interactive systems (e.g., Computer-Assisted Design software). Machine learning models, such as neural networks (NN), can learn observed behaviors from examples, and can potentially offer a rational prediction of a crowd's behavior efficiently. To this end, we propose a method to predict the aggregate characteristics of crowd dynamics using regression neural networks (NN). We parametrize the environment, the crowd distribution and the steering method to serve as inputs to the NN models, while a number of common performance measures serve as the output. Our preliminary experiments show that our approach can help users evaluate a large number of environments efficiently.

References

[1]
Aniket Bera, Sujeong Kim, and Dinesh Manocha. 2016a. Interactive Crowd-Behavior Learning for Surveillance and Training. IEEE Computer Graphics and Applications 36, 6 (2016), 37--45.
[2]
Aniket Bera, Sujeong Kim, and Dinesh Manocha. 2016b. Online parameter learning for data-driven crowd simulation and content generation. Computers & Graphics 55 (2016), 68--79.
[3]
FM Garcia, M Kapadia, and NI Badler. 2014. GPU-based dynamic search on adaptive resolution grids. IEEE International Conference on Robotics and Automation, ICRA (2014), 1631--1638.
[4]
S. J. Guy, J. Chhugani, C. Kim, N. Satish, M. Lin, D. Manocha, and P. Dubey. 2009. Clearpath: highly parallel collision avoidance for multi-agent simulation. ACM SIGGRAPH/Eurographics SCA (2009), 177--187.
[5]
D. Helbing and P. Molnar. 1995. Social force model for pedestrian dynamics. Physical review 51, 5 (1995), 4282.
[6]
T Huang, M Kapadia, NI Badler, and M Kallmann. 2014. Path planning for coherent and persistent groups. IEEE International Conference on Robotics and Automation, ICRA (2014), 1652--1659.
[7]
Guy S.J., Chhugani J., Curtis S., Dubey P., Lin M., and Manocha D. 2010. PLEdestrians: a least-effort approach to crowd simulation. ACM SIGGRAPH/Eurographics SCA (2010), 1--24.
[8]
M Kallmann and M Kapadia. 2014. Navigation meshes and real-time dynamic planning for virtual worlds. Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH (2014), 3:1--3:81.
[9]
M. Kallmann and M. Kapadia. 2016. Geometric and discrete path planning for interactive virtual worlds. ACM SIGGRAPH (2016), 1--29.
[10]
M Kapadia, A Beacco, FM Garcia, V Reddy, N Pelechano, and NI Badler. 2013a. Multidomain real-time planning in dynamic environments. The ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA (2013), 115--124.
[11]
M Kapadia, FM Garcia, CD Boatright, and NI Badler. 2013b. Dynamic search on the GPU. IEEE/RSJ International Conference on Intelligent Robots and Systems (2013), 3332--3337.
[12]
M. Kapadia, N. Pelechano, J. Allbeck, and N. Badler. 2015. Virtual crowds: steps toward behavioral realism. Vol. 7. Synthesis Lectures on Visual Computing. 1--270 pages.
[13]
M. Kapadia, S. Singh, W. Hewlett, and P. Faloutsos. 2009. Egocentric affordance fields in pedestrian steering. ACM SIGGRAPH I3D (2009), 215--223.
[14]
Mubbasir Kapadia, Matthew Wang, Glenn Reinman, and Petros Faloutsos. 2011a. Improved Benchmarking for Steering Algorithms. 4th International Conference on Motion in Games (2011).
[15]
Mubbasir Kapadia, Matthew Wang, Shawn Singh, Glenn Reinman, and Petros Faloutsos. 2011b. Scenario Space: Characterizing Coverage, Quality, and Failure of Steering Algorithms. ACM SIGGRAPH Symposium on Computer Animation (2011).
[16]
Diederik P. Kingma and Jimmy Ba. 2014. Adam: A Method for Stochastic Optimization. CoRR abs/1412.6980 (2014). http://arxiv.org/abs/1412.6980
[17]
K. H. Lee, M. G. Choi, Q. Hong, and J. Lee. 2007. Group behavior from video: a data-driven approach to crowd simulation. ACM SIGGRAPH/Eurographics SCA 1 (2007), 109--118.
[18]
A. Lerner, Y. Chrysanthou, and D. Lischinski. 2007. Crowds by Example. CGF 26, 3 (2007), 655--664.
[19]
L. Magee. 1990. R2 measures based on Wald and likelihood ratio joint significance tests. The American Statistician (1990), 250.
[20]
R. A. Metoyer and J. K. Hodgins. 2003. Reactive pedestrian path following from examples. CASA 20 (2003), 149--156.
[21]
K Ninomiya, M Kapadia, A Shoulson, FM Garcia, and NI Badler. 2015. Planning approaches to constraint-aware navigation in dynamic environments. Journal of Visualization and Computer Animation (2015), 119--139.
[22]
N. Pelechano, J. M. Allbeck, and N. I. Badler. 2007. Controlling individual agents in high-density crowd simulation. ACM SIGGRAPH/Eurographics SCA 1 (2007), 108.
[23]
C. W. Reynolds. 1987. A distributed behavioral model. ACM SIGGRAPH 21, 4 (1987), 25--34.
[24]
C. W. Reynolds. 1999. Steering behaviors for autonomous characters. GDC, Citeseer (1999), 763--782.
[25]
P. Scovanner and M. F. Tappen. 2009. Learning pedestrian dynamics from the real world. In 2009 IEEE 12th International Conference on Computer Vision. 381--388.
[26]
Shawn Singh, Mubbasir Kapadia, Glenn Reinman, and Petros Faloutsos. 2009a. Steer-Bench: A Benchmark Suite for Evaluating Steering Behaviors. Computer Animation and Virtual Worlds (2009).
[27]
Shawn Singh, Mubbasir Kapadia, Glenn Reinman, and Petros Faloutsos. 2009b. Steer-Suite: An Open Framework For Developing, Evaluating and Sharing Steering Algorithms. International Conference on Motion in Games (2009).
[28]
S. Singh, M. Kapadia, G. Reinman, and P. Faloutsos. 2011. Footstep navigation for dynamic crowds. CAVW 22, 2-3 (2011), 151--158.
[29]
J. Snape, S. J. Guy, D. Vembar, A. Lake, and M. C. Lin. 2012. Reciprocal collision avoidance and navigation for video games. Game Developers Conf. (2012).
[30]
P. Torrens, X. Li, and W. A. Griffin. 2011. Building Agent-Based Walking Models by Machine-Learning on Diverse Databases of Space-Time Trajectory Samples. Transactions in GIS 15 (2011), 67--94.
[31]
Jur van den Berg, Ming C. Lin, and Dinesh Manocha. 2008. Reciprocal velocity obstacles for real-time multi-agent navigation. Proc. IEEE Int. Conf. Robotics and Automation (2008), 1928--1935.
[32]
M. Whittle. 2014. Gait analysis: an introduction. Butterworth-Heinemann.

Cited By

View all
  • (2021)Heter-Sim: Heterogeneous Multi-Agent Systems Simulation by Interactive Data-Driven OptimizationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.294676927:3(1953-1966)Online publication date: 1-Mar-2021
  • (2021)A history of crowd simulation: the past, evolution, and new perspectivesThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-021-02252-w37:12(3077-3092)Online publication date: 5-Aug-2021
  • (2019)Scenario Generalization of Data-driven Imitation Models in Crowd SimulationProceedings of the 12th ACM SIGGRAPH Conference on Motion, Interaction and Games10.1145/3359566.3360087(1-11)Online publication date: 28-Oct-2019
  • Show More Cited By

Index Terms

  1. Characterizing the relationship between environment layout and crowd movement using machine learning

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      MIG '17: Proceedings of the 10th International Conference on Motion in Games
      November 2017
      128 pages
      ISBN:9781450355414
      DOI:10.1145/3136457
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 08 November 2017

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. computer aided design
      2. crowd simulation
      3. neural networks

      Qualifiers

      • Research-article

      Funding Sources

      • The College of New Jersey

      Conference

      MiG '17
      Sponsor:
      MiG '17: Motion in Games
      November 8 - 10, 2017
      Barcelona, Spain

      Acceptance Rates

      Overall Acceptance Rate -9 of -9 submissions, 100%

      Upcoming Conference

      MIG '24

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)19
      • Downloads (Last 6 weeks)1
      Reflects downloads up to 09 Nov 2024

      Other Metrics

      Citations

      Cited By

      View all
      • (2021)Heter-Sim: Heterogeneous Multi-Agent Systems Simulation by Interactive Data-Driven OptimizationIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2019.294676927:3(1953-1966)Online publication date: 1-Mar-2021
      • (2021)A history of crowd simulation: the past, evolution, and new perspectivesThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-021-02252-w37:12(3077-3092)Online publication date: 5-Aug-2021
      • (2019)Scenario Generalization of Data-driven Imitation Models in Crowd SimulationProceedings of the 12th ACM SIGGRAPH Conference on Motion, Interaction and Games10.1145/3359566.3360087(1-11)Online publication date: 28-Oct-2019
      • (2019)CrowdEstThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-019-01684-935:6-8(1119-1130)Online publication date: 1-Jun-2019
      • (2019)Modeling Social and Spatial Behavior in Built Environments: Current Methods and Future DirectionsSocial‐Behavioral Modeling for Complex Systems10.1002/9781119485001.ch29(673-695)Online publication date: 29-Mar-2019
      • (2018)Crowd simulation by deep reinforcement learningProceedings of the 11th ACM SIGGRAPH Conference on Motion, Interaction and Games10.1145/3274247.3274510(1-7)Online publication date: 8-Nov-2018
      • (2018)Urban Walkability Design Using Virtual Population SimulationComputer Graphics Forum10.1111/cgf.1358538:1(455-469)Online publication date: 8-Oct-2018

      View Options

      Get Access

      Login options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Media

      Figures

      Other

      Tables

      Share

      Share

      Share this Publication link

      Share on social media