Location via proxy:   [ UP ]  
[Report a bug]   [Manage cookies]                
skip to main content
10.1145/3139131.3139158acmconferencesArticle/Chapter ViewAbstractPublication PagesvrstConference Proceedingsconference-collections
research-article
Public Access

PanoTrace: interactive 3D modeling of surround-view panoramic images in virtual reality

Published: 08 November 2017 Publication History

Abstract

Full-surround panoramic imagery can provide a viewer with a high-resolution visual impression of a pictured real or realistically rendered environment, but it does not provide as high a level of immersion as modeled 3D geometry can, when viewed with virtual reality (VR) headsets or projection-based setups. In this paper, we demonstrate that augmenting panorama images with geometrical models can be done simply in VR itself and can significantly increase the feeling of immersion a viewer experiences. We propose a novel interactive modeling tool that allows users to model geometry depicted in a surround-panoramic scene directly in VR, utilizing projection mapping of the panorama on top of the evolving geometry. The user interface is intuitive and allows novice users to produce geometry that approximates ground truth models sufficiently to enhance a user's VR viewing experience. We designed a user study that compares users' self-reported levels of immersion, scene realism, and discomfort on a set of created models and comparison cases. Our results indicate that our modeled scenes produce a significantly higher sense of immersion than a basic dome geometry for the panorama when viewed in VR with head orientation and position tracking.

Supplementary Material

MP4 File (a32-sayyad.mp4)

References

[1]
Robert Anderson, David Gallup, Jonathan T Barron, Janne Kontkanen, Noah Snavely, Carlos Hernández, Sameer Agarwal, and Steven M Seitz. 2016. Jump: virtual reality video. ACM Transactions on Graphics (TOG) 35, 6 (2016), 198.
[2]
Nick Barber. 2017. Start Caring About VR And 360-Degree Video. (2017). https://www.forbes.com/sites/forrester/2017/01/10/start-caring-about-vr-and-360-degree-video/ accessed on July 1, 2017.
[3]
Jeff Butterworth, Andrew Davidson, Stephen Hench, and Marc. T. Olano. 1992. 3DM: A Three Dimensional Modeler Using a Head-mounted Display. In Proceedings of the 1992 Symposium on Interactive 3D Graphics (I3D '92). ACM, New York, NY, USA, 135--138.
[4]
Cesar Cadena, Yasir Latif, and Ian D. Reid. 2016. Measuring the performance of single image depth estimation methods. In 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). IEEE, 4150--4157.
[5]
Shenchang Eric Chen. 1995. QuickTime VR: An Image-based Approach to Virtual Environment Navigation. In Proceedings of the 22Nd Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '95). ACM, New York, NY, USA, 29--38.
[6]
Anoop Cherian, Vassilios Morellas, and Nikolaos Papanikolopoulos. 2009. Accurate 3D ground plane estimation from a single image. In Robotics and Automation, 2009. ICRA'09. IEEE International Conference on. IEEE, 2243--2249.
[7]
Antonio Criminisi, Ian Reid, and Andrew Zisserman. 1999. Single view metrology. In Computer Vision, 1999. The Proceedings of the Seventh IEEE International Conference on, Vol. 1. IEEE, 434--441.
[8]
Paul E Debevec, Camillo J Taylor, and Jitendra Malik. 1996. Modeling and rendering architecture from photographs: A hybrid geometry-and image-based approach. In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques. ACM, 11--20.
[9]
Michael F. Deering. 1995. HoloSketch: A Virtual Reality Sketching/Animation Tool. ACM Trans. Comput.-Hum. Interact. 2, 3 (Sept. 1995), 220--238.
[10]
Stephen DiVerdi, Jason Wither, and Tobias Hollerer. 2008. Envisor: Online environment map construction for mixed reality. In Virtual Reality Conference, 2008. VR'08. IEEE. IEEE, 19--26.
[11]
Facebook 2017. 360 Video. (2017). https://facebook360.fb.com/
[12]
Duke Gledhill, Gui Yun Tian, Dave Taylor, and David Clarke. 2003. Panoramic imagingfi!?a review. Computers & Graphics 27, 3 (jun 2003), 435--445.
[13]
Michael Gleicher. 1995. Image Snapping. In Proceedings of the 22Nd Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '95). ACM, New York, NY, USA, 183--190.
[14]
Google Blocks 2017. Create 3D models in VR - Google VR. (2017). https://vr.google.com/blocks/
[15]
Google Cardboard VR 2017. Cardboard Camera VR Photo Format. (2017). https://developers.google.com/vr/concepts/cardboard-camera-vr-photo-format
[16]
Steven J. Gortler, Radek Grzeszczuk, Richard Szeliski, and Michael F. Cohen. 1996. The lumigraph. In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques - SIGGRAPH '96. ACM Press, New York, New York, USA, 43--54.
[17]
Luis E. Gurrieri and Eric Dubois. 2013. Stereoscopic cameras for the real-time acquisition of panoramic 3D images and videos, Andrew J. Woods, Nicolas S. Holliman, and Gregg E. Favalora (Eds.). International Society for Optics and Photonics, 86481W.
[18]
D. Hoiem, A. A. Efros, and M. Hebert. 2005. Geometric context from a single image. In Tenth IEEE International Conference on Computer Vision (ICCV'05) Volume 1, Vol. 1. 654--661 Vol. 1.
[19]
Youichi Horry, Ken-Ichi Anjyo, and Kiyoshi Arai. 1997. Tour into the picture: using a spidery mesh interface to make animation from a single image. In Proceedings of the 24th annual conference on Computer graphics and interactive techniques. ACM Press/Addison-Wesley Publishing Co., 225--232.
[20]
Fay Huang and Reinhard Klette. 2010. Stereo panorama acquisition and automatic image disparity adjustment for stereoscopic visualization. Multimedia Tools and Applications 47, 3 (2010), 353--377.
[21]
Bret Jackson and Daniel F. Keefe. 2016. Lift-Off: Using Reference Imagery and Freehand Sketching to Create 3D Models in VR. IEEE Transactions on Visualization and Computer Graphics 22, 4 (April 2016), 1442--1451.
[22]
Karol Kwiatek and Regina Tokarczyk. 2015. Immersive photogrammetry in 3D modelling. Geomatics and Environmental Engineering 9, 2 (2015).
[23]
J.J. LaViola, E. Kruijff, D.A. Bowman, R.P. McMahan, and I.P. Poupyrev. 2017. 3D User Interfaces: Theory and Practice. Pearson Education, Limited. https://books.google.com/books?id=ilUyjwEACAAJ
[24]
Marc Levoy and Pat Hanrahan. 1996. Light field rendering. In Proceedings of the 23rd annual conference on Computer graphics and interactive techniques - SIGGRAPH '96. ACM Press, New York, New York, USA, 31--42.
[25]
Congcong Li, Adarsh Kowdle, Ashutosh Saxena, and Tsuhan Chen. 2010. Towards holistic scene understanding: feedback enabled cascaded classification models. In Proceedings of the 23rd International Conference on Neural Information Processing Systems. Curran Associates Inc., 1351--1359. http://dl.acm.org/citation.cfm?id=2997047
[26]
Jiandong Liang and Mark Green. 1994. JDCAD: A highly interactive 3D modeling system. Computers & graphics 18, 4 (1994), 499--506.
[27]
Daniel P. Mapes and J. Michael Moshell. 1995. A Two-handed Interface for Object Manipulation in Virtual Environments. Presence: Teleoper. Virtual Environ. 4, 4 (Jan. 1995), 403--416.
[28]
Matterport 2017. Immersive 3D for the Real World. (2017). https://matterport.com/
[29]
Nokia Ozo 2017. 360 virtual reality camera. (2017). https://ozo.nokia.com/
[30]
Oculus Medium 2017. v. 1.1.2. (2017). https://www.oculus.com/experiences/rift/1336762299669605/
[31]
Byong Mok Oh, Max Chen, Julie Dorsey, and Frédo Durand. 2001. Image-based modeling and photo editing. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques. ACM, 433--442.
[32]
Shmuel Peleg, Moshe Ben-Ezra, and Yael Pritch. 2001. Omnistereo: Panoramic stereo imaging. IEEE Transactions on Pattern Analysis and Machine Intelligence 23, 3 (2001), 279--290.
[33]
Ashutosh Saxena, Sung H Chung, and Andrew Y Ng. 2005. Learning depth from single monocular images. In NIPS, Vol. 18. 1--8.
[34]
A. Saxena, Min Sun, and A.Y. Ng. 2009. Make3D: Learning 3D Scene Structure from a Single Still Image. IEEE Transactions on Pattern Analysis and Machine Intelligence 31, 5 (may 2009), 824--840.
[35]
Richard Stoakley, Matthew J Conway, and Randy Pausch. 1995. Virtual reality on a WIM: interactive worlds in miniature. In Proceedings of the SIGCHI conference on Human factors in computing systems. ACM Press/Addison-Wesley Publishing Co., 265--272.
[36]
Richard Szeliski and Heung-Yeung Shum. 1997. Creating full view panoramic image mosaics and environment maps. In Proceedings of the 24th annual conference on Computer graphics and interactive techniques. ACM Press/Addison-Wesley Publishing Co., 251--258.
[37]
Unity - Game Engine 2017. v. 2017.1. (2017). https://unity3d.com/
[38]
Anton van den Hengel, Anthony Dick, Thorsten Thormählen, Ben Ward, and Philip H. S. Torr. 2007. VideoTrace: Rapid Interactive Scene Modelling from Video. ACM Trans. Graph. 26, 3, Article 86 (July 2007).
[39]
Christian Weissig, Oliver Schreer, Peter Eisert, and Peter Kauff. 2012. The Ultimate Immersive Experience: Panoramic 3D Video Acquisition. Springer, Berlin, Heidelberg, 671--681.
[40]
Jennifer Whyte,NBouchlaghem, A Thorpe, and R McCaffer. 2000. From CAD to virtual reality: modelling approaches, data exchange and interactive 3D building design tools. Automation in construction 10, 1 (2000), 43--55.
[41]
Yingen Xiong and Kari Pulli. 2010. Fast panorama stitching for high-quality panoramic images on mobile phones. IEEE Transactions on Consumer Electronics 56, 2 (2010).
[42]
YouTube VR 2017. Virtual Reality Videos. (2017). https://support.google.com/youtube/answer/6316263?hl=en
[43]
Li Zhang, Guillaume Dugas-Phocion, Jean-Sebastien Samson, and Steven M Seitz. 2002. Single-view modelling of free-form scenes. Computer Animation and Virtual Worlds 13, 4 (2002), 225--235.
[44]
Yinda Zhang, Shuran Song, Ping Tan, and Jianxiong Xiao. 2014. PanoContext: A Whole-Room 3D Context Model for Panoramic Scene Understanding. In ECCV: European Conference on Computer Vision. 668--686.

Cited By

View all
  • (2024)FEDet: Feature Enhancement Object Detection with Panoramic Images2024 IEEE 4th International Conference on Software Engineering and Artificial Intelligence (SEAI)10.1109/SEAI62072.2024.10674235(92-98)Online publication date: 21-Jun-2024
  • (2024)Light field imaging technology for virtual reality content creation: A reviewIET Image Processing10.1049/ipr2.1314418:11(2817-2837)Online publication date: 14-Jun-2024
  • (2022)Empirical comparison of spatial experience between photo-based IVE and real spaceArchitectural Science Review10.1080/00038628.2022.213408966:1(1-16)Online publication date: 17-Oct-2022
  • Show More Cited By

Index Terms

  1. PanoTrace: interactive 3D modeling of surround-view panoramic images in virtual reality

      Recommendations

      Comments

      Information & Contributors

      Information

      Published In

      cover image ACM Conferences
      VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology
      November 2017
      437 pages
      ISBN:9781450355483
      DOI:10.1145/3139131
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

      Sponsors

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 08 November 2017

      Permissions

      Request permissions for this article.

      Check for updates

      Author Tags

      1. VR modeling tools
      2. geometric modeling
      3. panorama imaging
      4. virtual reality

      Qualifiers

      • Research-article

      Funding Sources

      • Office of Naval Research

      Conference

      VRST '17

      Acceptance Rates

      Overall Acceptance Rate 66 of 254 submissions, 26%

      Contributors

      Other Metrics

      Bibliometrics & Citations

      Bibliometrics

      Article Metrics

      • Downloads (Last 12 months)110
      • Downloads (Last 6 weeks)22
      Reflects downloads up to 08 Feb 2025

      Other Metrics

      Citations

      Cited By

      View all
      • (2024)FEDet: Feature Enhancement Object Detection with Panoramic Images2024 IEEE 4th International Conference on Software Engineering and Artificial Intelligence (SEAI)10.1109/SEAI62072.2024.10674235(92-98)Online publication date: 21-Jun-2024
      • (2024)Light field imaging technology for virtual reality content creation: A reviewIET Image Processing10.1049/ipr2.1314418:11(2817-2837)Online publication date: 14-Jun-2024
      • (2022)Empirical comparison of spatial experience between photo-based IVE and real spaceArchitectural Science Review10.1080/00038628.2022.213408966:1(1-16)Online publication date: 17-Oct-2022
      • (2021)An Exploration of the Impact of Virtual Reality Interfaces on Online ShoppingResearch Anthology on E-Commerce Adoption, Models, and Applications for Modern Business10.4018/978-1-7998-8957-1.ch039(742-763)Online publication date: 2021
      • (2021)Impact of View-Dependent Image-Based Effects on Perception of Visual Realism and Presence in Virtual Reality Environments Created Using Multi-Camera SystemsApplied Sciences10.3390/app1113617311:13(6173)Online publication date: 2-Jul-2021
      • (2021)Extending 6-DoF VR Experience Via Multi-Sphere Images InterpolationProceedings of the 29th ACM International Conference on Multimedia10.1145/3474085.3475339(4632-4640)Online publication date: 17-Oct-2021
      • (2021)Investigating the Sense of Presence Between Handcrafted and Panorama Based Virtual EnvironmentsProceedings of Mensch und Computer 202110.1145/3473856.3474024(402-405)Online publication date: 5-Sep-2021
      • (2020)An Exploration of the Impact of Virtual Reality Interfaces on Online ShoppingInformation Resources Management Journal10.4018/IRMJ.202004010233:2(19-39)Online publication date: 1-Apr-2020
      • (2020)OmniPhotosACM Transactions on Graphics10.1145/3414685.341777039:6(1-12)Online publication date: 27-Nov-2020
      • (2020)RANDM: Random Access Depth Map Compression Using Range-Partitioning and Global DictionarySymposium on Interactive 3D Graphics and Games10.1145/3384382.3384524(1-11)Online publication date: 5-May-2020
      • Show More Cited By

      View Options

      View options

      PDF

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader

      Login options

      Figures

      Tables

      Media

      Share

      Share

      Share this Publication link

      Share on social media