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How can i help you?: preliminary studies about user strategies and preferences during a game

Published: 03 November 2015 Publication History

Abstract

Digital games have become very popular and yet there is little study on how gamers learn a game. In this paper, we present a preliminary study in this matter, conducted by means of a survey to investigate gamers' preferences and strategies while playing and learning a game. Participants were also asked about the importance of help systems in games and whether they contribute in the learning process. As results, we observed that help is in fact important, that the ideal kind of help depends on the type of game, and that help must not compromise the gameplay or the fun.

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Cited By

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  • (2021)To Each Their Own (Type)Proceedings of the XX Brazilian Symposium on Human Factors in Computing Systems10.1145/3472301.3484352(1-12)Online publication date: 18-Oct-2021
  • (2017)Help Resources in GamesProceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems10.1145/3160504.3160572(1-4)Online publication date: 23-Oct-2017

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cover image ACM Other conferences
IHC '15: Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems
November 2015
514 pages
ISBN:9781450353625
DOI:10.1145/3148456
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

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Published: 03 November 2015

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Author Tags

  1. gamer strategies
  2. games
  3. help
  4. learning

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IHC 2015

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Overall Acceptance Rate 331 of 973 submissions, 34%

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View all
  • (2021)To Each Their Own (Type)Proceedings of the XX Brazilian Symposium on Human Factors in Computing Systems10.1145/3472301.3484352(1-12)Online publication date: 18-Oct-2021
  • (2017)Help Resources in GamesProceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems10.1145/3160504.3160572(1-4)Online publication date: 23-Oct-2017

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