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Interactive design of 3-D computer-animated legged animal motion

Published: 01 January 1987 Publication History

Abstract

We present a visually interactive approach to the design of 3-D computer-animated legged animal motion in the context of the PODA computer animation system. The design process entails the interactive specification of parameters which drive a computational model for animal movement. The animator incrementally modifies a framework for establishing desired limb and body motion as well as the constraints imposed by physical dynamics (Newtonian mechanical properties) and temporal restrictions. PODA uses the desired motion and constraints specified by the animator to produce motion through an idealized model of the animal's adaptive dynamic control strategies.

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cover image ACM Conferences
I3D '86: Proceedings of the 1986 workshop on Interactive 3D graphics
January 1987
269 pages
ISBN:0897912284
DOI:10.1145/319120
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 01 January 1987

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Cited By

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  • (2009)Animating Quadrupeds: Methods and ApplicationsComputer Graphics Forum10.1111/j.1467-8659.2008.01312.x28:6(1541-1560)Online publication date: 16-Sep-2009
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  • (2005)Computational studies of human motionFoundations and Trends® in Computer Graphics and Vision10.1561/06000000051:2-3(77-254)Online publication date: 1-Jul-2005
  • (2004)Style‐Based Motion Synthesis†Computer Graphics Forum10.1111/j.1467-8659.2004.00809.x23:4(799-812)Online publication date: 20-Dec-2004
  • (1989)Layered construction for deformable animated charactersACM SIGGRAPH Computer Graphics10.1145/74334.7435823:3(243-252)Online publication date: 1-Jul-1989
  • (1989)Layered construction for deformable animated charactersProceedings of the 16th annual conference on Computer graphics and interactive techniques10.1145/74333.74358(243-252)Online publication date: 1-Jul-1989
  • (1988)Mixed methods for complex kinematic constraints in dynamic figure animationThe Visual Computer10.1007/BF019088764:6(296-305)Online publication date: Nov-1988
  • (1987)Controlling dynamic simulation with kinematic constraintsACM SIGGRAPH Computer Graphics10.1145/37402.3742821:4(215-224)Online publication date: 1-Aug-1987
  • (1987)Controlling dynamic simulation with kinematic constraintsProceedings of the 14th annual conference on Computer graphics and interactive techniques10.1145/37401.37428(215-224)Online publication date: 1-Aug-1987

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