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A building automation case study setup and challenges

Published: 27 May 2018 Publication History

Abstract

Smart buildings will play a fundamental role in ensuring comfort while reducing the energy required. However, due to the lack of knowledge about the operation of the smart controllers, the occupants can unintentionally increase the energy spent. Nevertheless, there is evidence that the informed and motivated user will actually cooperate with the system.
Some of the issues associated with researching control systems in the context of building automation are difficult to address, because of the chronic lack of effective laboratory settings for experimentation. In this paper, we describe a system representative of the usual complexity found in cyber-physical systems, whose purpose is to address the needs for experimenting with building automation, with a focus on control systems and gamification. Designed with pragmatic concerns, this system presents a unique set of challenges and opportunities to research a new generation of software control systems, and supporting interfaces, that leverage the occupants' behaviour.

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Cited By

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  • (2021)Supporting the Engineering of Multi-Fidelity Simulation Units With Simulation Goals2021 ACM/IEEE International Conference on Model Driven Engineering Languages and Systems Companion (MODELS-C)10.1109/MODELS-C53483.2021.00053(317-321)Online publication date: Oct-2021
  • (2019)Using Gamification to Motivate Occupants to Energy Efficiency in a Social Setting of a Building Automation System2019 IEEE 43rd Annual Computer Software and Applications Conference (COMPSAC)10.1109/COMPSAC.2019.00097(638-643)Online publication date: Jul-2019

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cover image ACM Conferences
SEsCPS '18: Proceedings of the 4th International Workshop on Software Engineering for Smart Cyber-Physical Systems
May 2018
66 pages
ISBN:9781450357289
DOI:10.1145/3196478
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 27 May 2018

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Author Tags

  1. control
  2. gamification
  3. human-in-the-loop
  4. smart room

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View all
  • (2021)Supporting the Engineering of Multi-Fidelity Simulation Units With Simulation Goals2021 ACM/IEEE International Conference on Model Driven Engineering Languages and Systems Companion (MODELS-C)10.1109/MODELS-C53483.2021.00053(317-321)Online publication date: Oct-2021
  • (2019)Using Gamification to Motivate Occupants to Energy Efficiency in a Social Setting of a Building Automation System2019 IEEE 43rd Annual Computer Software and Applications Conference (COMPSAC)10.1109/COMPSAC.2019.00097(638-643)Online publication date: Jul-2019

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